Mesa 9.1.5 Release Notes / July 17, 2013

Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release.

Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.

MD5 checksums

4ed2af5943141a85a21869053a2fc2eb  MesaLib-9.1.5.tar.bz2
47181066acf3231d74e027b2033f9455  MesaLib-9.1.5.tar.gz
4c9c6615bd99215325250f87ed34058f  MesaLib-9.1.5.zip

New features

None.

Bug fixes

This list is likely incomplete.

  • Bug 58384 - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault
  • Bug 62647 - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000
  • Bug 63674 - [IVB]frozen at the first frame when run Unigine-heaven 4.0
  • Bug 65910 - Killing weston-launch causes segv in desktop-shell

Changes

The full set of changes can be viewed by using the following GIT command:

git log mesa-9.1.4..mesa-9.1.5

Anuj Phogat (1):

  • mesa: Return ZeroVec/dummyReg instead of NULL pointer

Brian Paul (1):

  • svga: check for NaN shader immediates

Carl Worth (3):

  • cherry-ignore: Ignore previously backported patch
  • cherry-ignore: Drop two patches which we’ve decided not to include
  • mesa: Bump version to 9.1.5

Chris Forbes (1):

  • i965: fix alpha test for MRT

Christoph Bumiller (1):

  • r600g: x/y coordinates must be divided by block dim in dma blit

Eric Anholt (1):

  • ra: Fix register spilling.

Ian Romanick (6):

  • docs: Add 9.1.4 release md5sums
  • glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
  • glsl: Add gl_shader_program::UniformLocationBaseScale
  • glsl: Generate smaller values for uniform locations
  • i965: Be more careful with the interleaved user array upload optimization
  • glsl: Move all var decls to the front of the IR list in reverse order

Kenneth Graunke (1):

  • glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.

Kristian Høgsberg (1):

  • wayland: Handle global_remove event as well

Matt Turner (1):

  • register_allocate: Fix the type of best_benefit.

Paul Berry (1):

  • glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.

Richard Sandiford (3):

  • st/xlib Fix XIMage bytes-per-pixel calculation
  • st/xlib: Fix XImage stride calculation
  • st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer

Vinson Lee (1):

  • swrast: Fix memory leak.