Off-screen Rendering¶
Mesa’s off-screen interface is used for rendering into user-allocated
memory without any sort of window system or operating system
dependencies. That is, the GL_FRONT
colorbuffer is actually a buffer in
main memory, rather than a window on your display.
The OSMesa API provides three basic functions for making off-screen
renderings: OSMesaCreateContext()
, OSMesaMakeCurrent()
, and
OSMesaDestroyContext()
. See the Mesa/include/GL/osmesa.h
header for more
information about the API functions.
The OSMesa interface may be used with any of three software renderers:
- llvmpipe - this is the high-performance Gallium LLVM driver
- softpipe - this it the reference Gallium software driver
- swrast - this is the legacy Mesa software rasterizer
There are several examples of OSMesa in the mesa/demos repository.
Building OSMesa¶
Configure and build Mesa with something like:
configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
make
Make sure you have LLVM installed first if you want to use the llvmpipe driver.
When the build is complete you should find:
lib/libOSMesa.so (swrast-based OSMesa)
lib/gallium/libOSMsea.so (gallium-based OSMesa)
Set your LD_LIBRARY_PATH
to point to one directory or the other to
select the library you want to use.
When you link your application, link with -lOSMesa
.