Mesa 7.10 Release Notes / January 7, 2011

Mesa 7.10 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 7.10.1.

Mesa 7.10 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

MD5 checksums

0a70c15c135561824bdcae92bf232e43  MesaLib-7.10.tar.gz
33fb94eccc02cbb4d8d1365615e38e46  MesaLib-7.10.tar.bz2
5cafdc0eda0f9bf370b95c98df3338fa  MesaLib-7.10.zip
bc644be551ed585fc4f66c16b64a91c9  MesaGLUT-7.10.tar.gz
5c2677a155672352d62b177e4f0f92e8  MesaGLUT-7.10.tar.bz2
2ce5001f74496d1ba719ef74d910a5cf  MesaGLUT-7.10.zip

New features

  • GL_ARB_explicit_attrib_location extension (Intel and software drivers).
  • GL_ARB_texture_rg (Intel, software drivers, gallium drivers).
  • GL_EXT_separate_shader_objects extension (Intel and software drivers).
  • GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
  • New fragment shader back-end for i965-class hardware.
  • Support for Sandybridge chipset in i965 DRI driver.

Bug fixes

This list is likely incomplete.

  • Bug 28800 - [r300c, r300g] Texture corruption with World of Warcraft
  • Bug 29420 - Amnesia / HPL2 RendererFeatTest - not rendering correctly
  • Bug 29946 - [swrast] piglit valgrind glsl-array-bounds-04 fails
  • Bug 30261 - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders
  • Bug 30632 - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb && stfb->iface == stfbi’ failed.
  • Bug 30694 - wincopy will crash on Gallium drivers when going to front buffer
  • Bug 30771 - [r600g] vert-tex glsl demo
  • Bug 30787 - Invalid asm shader does not generate draw-time error when used with GLSL shader
  • Bug 30974 - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779
  • Bug 30993 - getFramebufferAttachmentParameteriv wrongly generates error
  • Bug 31101 - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)
  • Bug 31193 - [regression] aa43176e break water reflections
  • Bug 31194 - The mesa meta save/restore code doesn’t ref the current GLSL program
  • Bug 31371 - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)’ failed.
  • Bug 31439 - Crash in glBufferSubData() with size == 0
  • Bug 31495 - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed
  • Bug 31514 - isBuffer returns true for unbound buffers
  • Bug 31560 - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’
  • Bug 31617 - Radeon/Compiz: ‘failed to attach dri2 front buffer’, error case not handled
  • Bug 31648 - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)’ failed.
  • Bug 31650 - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader
  • Bug 31673 - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES
  • Bug 31690 - i915 shader compiler fails to flatten if in Aquarium webgl demo.
  • Bug 31832 - [i915] Bad renderbuffer format: 21
  • Bug 31841 - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
  • Bug 31894 - Writing to gl_PointSize with GLES2 corrupts other varyings
  • Bug 31909 - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr->operands[i]->type->is_scalar()’ failed.
  • Bug 31934 - [gallium] Mapping empty buffer object causes SIGSEGV
  • Bug 31983 - [i915 gles2] “if (expression with builtin/varying variables) discard” breaks linkage
  • Bug 31985 - [GLSL 1.20] initialized uniform array considered as “unsized”
  • Bug 31987 - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM
  • Bug 32035 - [GLSL bisected] comparing unsized array gets segfault
  • Bug 32070 - llvmpipe renders stencil demo incorrectly
  • Bug 32273 - assertion fails when starting vdrift 2010 release with shaders enabled
  • Bug 32287 - [bisected GLSL] float-int failure
  • Bug 32311 - [965 bisected] Array look-ups broken on GM45
  • Bug 32520 - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM
  • Bug 32825 - egl_glx driver completely broken in 7.9 branch [fix in master]

Changes

Adam Jackson (2):

  • i965: Update renderer strings for sandybridge
  • drivers/x11: unifdef XFree86Server

Alex Deucher (30):

  • r600c: fix mipmap stride on evergreen
  • r600c: add reloc for CB_COLOR0_ATTRIB
  • r600c: pull over 6xx/7xx vertex fixes for evergreen
  • r600c: fix segfault in evergreen stencil code
  • r100: revalidate after radeon_update_renderbuffers
  • r600c: add missing radeon_prepare_render() call on evergreen
  • r600c: properly align mipmaps to group size
  • egl_dri2: Add radeon chip ids
  • r600c/evergreen: texture align is group_bytes just like 6xx/7xx
  • r600g: fix buffer alignment
  • r600g: All EVENT_WRITE packets need the EVENT_INDEX field
  • r600g: translate ARR instruction for evergreen
  • r600g: use meaningful defines for chiprev
  • r600g: use full range of VS resources for vertex samplers
  • r600g: fix additional EVENT_WRITE packet
  • r600g: fix some winsys functions to deal properly with evergreen
  • r600c: add Ontario Fusion APU support
  • r600g: add support for ontario APUs
  • r600c: fix VC flush on cedar and palm
  • gallium/egl: fix r300 vs r600 loading
  • r600c: fix some opcodes on evergreen
  • r600c: bump texture limits to hw limits
  • r600g: bump texture/cb limits appropriately for evergreen
  • radeon: bump mip tree levels to 15
  • r600g: fix rendering with a vertex attrib having a zero stride
  • r600g: remove useless switch statements
  • r600g: add support for NI (northern islands) asics
  • r600c: add support for NI asics
  • r600g: support up to 64 shader constants
  • r600c: fix up SQ setup in blit code for Ontario/NI

Andre Maasikas (3):

  • r600c: fix buffer height setting in dri2 case
  • r600g: break alu clause earlier
  • r600g: fix evergreen interpolation setup

Andrew Randrianasulu (2):

  • dri/nv04: Don’t expose ARB_texture_env_combine/dot3.
  • dri/nv04: Enable eng3dm for A8/L8 textures.

Aras Pranckevicius (2):

  • glsl: fix crash in loop analysis when some controls can’t be determined
  • glsl: fix matrix type check in ir_algebraic

Bas Nieuwenhuizen (3):

  • r600g: set ENABLE_KILL in the shader state in the new design
  • r600g: set ENABLE_KILL on evergreen too
  • r600g: use dirty list to track dirty blocks

Ben Skeggs (3):

  • nv50: DST
  • nv50: DPH
  • nv50: silence some unknown get_param warnings

Benjamin Franzke (2):

  • st/egl image: multiply drm buf-stride with blocksize
  • r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)

Brian Paul (296):

  • glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()
  • glsl2: fix signed/unsigned comparison warning
  • llvmpipe: cast to silence warning
  • llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
  • nv50: use unsigned int for bitfields to silence warnings
  • tgsi: fix incorrect usage_mask for shadow tex instructions
  • gallivm: expand AoS sampling to cover all filtering modes
  • gallivm: fix incorrect vector shuffle datatype
  • gallivm: move i32_vec_type inside the #ifdef
  • mesa: include mfeatures.h in formats.c
  • gallivm: fix wrong return value in bitwise functions
  • tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0
  • gallivm: added missing case for PIPE_TEXTURE_RECT
  • gallium: better docs for pipe_rasterizer_state::sprite_coord_enable
  • gallium: rework handling of sprite_coord_enable state
  • gallium/docs: added new pipeline.txt diagram
  • mesa: don’t call valid_texture_object() in non-debug builds
  • glsl2: silence compiler warnings in printf() calls
  • docs: remove old broken link
  • docs: mark as obsolete, remove dead links
  • llvmpipe: fix query bug when no there’s no scene
  • gallivm: remove debug code
  • llvmpipe: maintain fragment shader state for draw module
  • llvmpipe: indentation fix
  • llvmpipe: reformatting, remove trailing whitespace, etc
  • llvmpipe: clean-up, comments in setup_point_coefficient()
  • llvmpipe: rename sprite field, add sprite_coord_origin
  • llvmpipe: implement sprite coord origin modes
  • draw: fix test for using the wide-point stage
  • llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
  • draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
  • Merge branch ‘sprite-coord’
  • draw: new draw_fs.[ch] files
  • glsl2: fix typo in error msg
  • gallivm: fix lp_build_sample_compare()
  • softpipe: add missing calls to set draw vertex samplers/views
  • mesa: don’t advertise bogus GL_ARB_shading_language_120 extension
  • configs: remove egl-swrast target from linux-dri config
  • llvmpipe: fix sprite texcoord setup for non-projective texturing
  • mesa: fix assertions to handle srgb formats
  • st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()
  • st/mesa: use the wrapped renderbuffer in CopyPixels()
  • llvmpipe: make min/max lod and lod bias dynamic state
  • llvmpipe: make texture border_color dynamic state
  • softpipe: fix repeat() function for NPOT textures
  • gallivm: fix repeat() function for NPOT textures
  • swrast: update comments for REMAINDER() macro
  • softpipe: rename sp_state_fs.c -> sp_state_shader.c
  • softpipe: make shader-related functions static
  • softpipe: make blend/stencil/depth functions static
  • softpipe: make sampler state functions static
  • softpipe: make vertex state functions static
  • softpipe: make rasterizer state functions static
  • softpipe: make stream out state functions static
  • softpipe: make clip state functions static
  • softpipe: minor asst. clean-ups
  • softpipe: allocate tile data on demand
  • llvmpipe: fix swizzling of texture border color
  • softpipe: fix swizzling of texture border color
  • draw: pass sampler state down to llvm jit state
  • gallivm: check for level=0 case in lp_build_minify()
  • gallivm: added some comments
  • draw: check for null sampler pointers
  • swrast: fix choose_depth_texture_level() to respect mipmap filtering state
  • st/mesa: replace assertion w/ conditional in framebuffer invalidation
  • glsl2: fix signed/unsigned comparison warning
  • st/xlib: add some comments
  • ir_to_mesa: assorted clean-ups, const qualifiers, new comments
  • mesa: remove assertion w/ undeclared variable texelBytes
  • gallivm: remove newlines
  • draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
  • mesa: reformatting, comments, code movement
  • x11: fix breakage from gl_config::visualType removal
  • gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8
  • mesa: remove post-convolution width/height vars
  • gallivm: add compile-time option to emit inst addrs and/or line numbers
  • llvmpipe: code to dump bytecode to file (disabled)
  • gallivm: added lp_build_print_vec4()
  • gallivm: added lp_build_load_volatile()
  • glsl: add ir_unop_round_even case to silence unhandled enum warning
  • st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)
  • st/mesa: reformatting in st_cb_drawpixels.c
  • st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32
  • st/mesa: update function name, comments
  • gallivm: use util_snprintf()
  • llvmpipe: remove lp_setup_coef*.c files from Makefile
  • mesa: fix mesa version string construction
  • gallivm: fix incorrect type for zero vector in emit_kilp()
  • llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()
  • draw: use float version of LLVM Mul/Add instructions
  • draw: fix typo in comment
  • mesa: add GL_RG case to _mesa_source_buffer_exists()
  • mesa: add missing cases for packing red/green images
  • st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()
  • docs: update texture red/green support in GL3.txt
  • docs: add GL_ARB_texture_rg to release notes
  • mesa: driver hook for primitive restart
  • mesa: set/get primitive restart state
  • mesa: API spec for primitive restart
  • mesa: regenerated files with primitive restart
  • mesa: plug in primitive restart function
  • vbo: support for primitive restart
  • gallium: new CAP, state for primitive restart
  • st/mesa: support for primitive restart
  • draw: implement primitive splitting for primitive restart
  • softpipe: enable primitive restart
  • llvmpipe: enable primitive restart
  • docs: added GL_NV_primitive_restart extension
  • Merge branch ‘primitive-restart-cleanup’
  • winsys/xlib: formatting fixes
  • winsys/xlib: use Bool type for shm field
  • winsys/xlib: fix up allocation/dealloction of XImage
  • winsys/xlib: rename xm->xlib
  • galahad: silence warnings
  • mesa: move declaration before code
  • docs: updated GL3 status for primitive restart
  • mesa: 80-column wrapping
  • mesa: simplify fbo format checking code
  • mesa: split up the image.c file
  • mesa: add pixel packing for unscaled integer types
  • mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()
  • mesa: _mesa_is_format_integer() function
  • mesa: minor reformatting, clean-ups
  • mesa: added _mesa_is_fragment_shader_active() helper
  • mesa: new glDrawPixels error check for integer formats
  • softpipe: added some texture sample debug code (disabled)
  • mesa: added new gl_extensions::EXT_gpu_shader4 field
  • mesa: added new gl_framebuffer::_IntegerColor field
  • mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT
  • mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()
  • mesa: added cases for GL_EXT_texture_integer formats
  • mesa: added cases for GL_EXT_texture_integer
  • st/mesa: add format selection for signed/unsigned integer formats
  • mesa: simplify target_can_be_compressed() function
  • glapi: GL_EXT_texture_integer API
  • glapi: include/build EXT_texture_integer.xml
  • mesa: regenerated API files for GL_EXT_texture_integer
  • mesa: plug in GL_EXT_texture_integer functions
  • mesa: display list support for GL_EXT_texture_integer
  • st/mesa: be smarter choosing texture format for glDrawPixels()
  • softpipe: remove >32bpp color restriction
  • mesa: silence enum comparison warning
  • mesa: fix uninitialized var warning
  • xlib: silence unused var warning
  • util: use pointer_to_func() to silence warning
  • rtasm: use pointer_to_func() to silence warning
  • translate: use function typedefs, casts to silence warnings
  • translate: remove unused prototypes
  • mesa: additional glReadPixels error checks for GL_EXT_texture_integer
  • mesa: additional switch cases for GL_EXT_texture_integer
  • mesa: additional teximage error checks for GL_EXT_texture_integer
  • mesa: do integer FB / shader validation check in _mesa_valid_to_render()
  • mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap
  • mesa: remove the unused _mesa_is_fragment_shader_active() function
  • mesa: fix bug in _mesa_is_format_integer()
  • mesa: rename function to _mesa_is_format_integer_color()
  • mesa: remove ‘normalized’ parameter from _mesa_VertexAttribIPointer()
  • vbo: re-indent file
  • glapi: xml spec file for GL_EXT_gpu_shader4
  • glapi: include EXT_gpu_shader4.xml
  • glapi: regenerated API files
  • mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
  • mesa: add glGetUniformuiv(), plug in uint glUniform funcs
  • mesa: plug in more GL_EXT_gpu_shader4 functions
  • mesa: add new GLvertexformat entries for integer-valued attributes
  • mesa: implement integer-valued vertex attribute functions
  • mesa: add gl_client_array::Integer field and related vertex array state code
  • mesa: consolidate glVertex/Color/etcPointer() code
  • mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
  • mesa: glArrayElement support for integer-valued arrays
  • mesa: clean-up array element code
  • mesa: add extension table entry for GL_EXT_gpu_shader4
  • mesa: remove obsolete comment
  • mesa: fix incorrect type in _mesa_texstore_rgba_int16()
  • mesa: fix integer cases in _mesa_is_legal_format_and_type()
  • mesa: add const qualifier to _mesa_is_legal_format_and_type()
  • mesa: additional integer formats in _mesa_bytes_per_pixel()
  • mesa: pixel transfer ops do not apply to integer-valued textures
  • mesa: remove dead code
  • osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
  • mesa: use GLubyte for edge flag arrays
  • mesa: move the gl_config struct declaration
  • dri/util: add a bunch of comments
  • mesa: remove always-false conditional in check_compatible()
  • mesa: fix aux/accum comment and error message mixups
  • llvmpipe: assign context’s frag shader pointer before using it
  • llvmpipe: add a cast
  • mesa: silence new warnings in texobj.c
  • egl/gdi: fix typo: xsurf->gsurf
  • mesa: code to unpack RGBA as uints
  • gallivm: implement scatter stores into temp register file
  • gallivm: add some LLVM var labels
  • gallivm: added debug code to dump temp registers
  • gallivm: add pixel offsets in scatter stores
  • gallivm: added lp_elem_type()
  • gallivm: implement execution mask for scatter stores
  • tgsi: remove unused function
  • llvmpipe: added some debug assertions, but disabled
  • gallivm: alloca() was called too often for temporary arrays
  • gallivm: add const qualifiers, fix comment string
  • softpipe: disable vertex texturing with draw/llvm
  • mesa: consolidate pixel packing/unpacking code
  • mesa: rename vars in pixel pack/unpack code
  • mesa: implement uint texstore code
  • mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()
  • mesa: make fixed-pt and byte-valued arrays a runtime feature
  • softpipe: can’t no-op depth test stage when occlusion query is enabled
  • mesa: no-op glBufferSubData() on size==0
  • mesa: #include mfeatures.h in enums.h
  • mesa: improve error message
  • mesa: add missing formats in _mesa_format_to_type_and_comps()
  • mesa: handle more pixel types in mipmap generation code
  • mesa: make glIsBuffer() return false for never bound buffers
  • mesa: fix glDeleteBuffers() regression
  • tdfx: s/Format/_BaseFormat/
  • mesa: consolidate assertions in teximage code
  • radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()
  • r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()
  • r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()
  • r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()
  • evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()
  • st/mesa: fix glDrawPixels(depth/stencil) bugs
  • glsl: fix assorted MSVC warnings
  • mesa: add more work-arounds for acoshf(), asinhf(), atahf()
  • glsl: remove opt_constant_expression.cpp from SConscript
  • mesa: fix error messages and minor reindenting
  • mesa: whitespace cleanups
  • mesa: 80-column wrapping
  • mesa: reorder texture_error_check() params
  • mesa: minor clean-ups in context code
  • mesa: upgrade to glext.h version 66
  • mesa: pass gl_format to _mesa_init_teximage_fields()
  • mesa: fix error msg typo
  • glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
  • mesa: hook up GL 3.x entrypoints
  • docs: update some GL 3.0 status
  • mesa: fix get_texture_dimensions() for texture array targets
  • swrast: init alpha value to 1.0 in opt_sample_rgb_2d()
  • glsl: fix off by one in register index assertion
  • glsl: use gl_register_file in a few places
  • mesa: rename, make _mesa_register_file_name() non-static
  • mesa: _mesa_valid_register_index() to validate register indexes
  • mesa: replace #defines with new gl_shader_type enum
  • mesa: use gl_shader_type enum
  • glsl: better handling of linker failures
  • glsl: start restoring some geometry shader code
  • mesa: add assertion and update comment in _mesa_format_image_size()
  • mesa: added _mesa_format_image_size64()
  • x11: remove test_proxy_teximage() function
  • st/mesa: fix mapping of zero-sized buffer objects
  • gallivm/llvmpipe: squash merge of the llvm-context branch
  • mesa: raise max texture sizes to 16K
  • softpipe: increase max texture size to 16K
  • mesa: replace large/MAX_WIDTH stack allocations with heap allocations
  • mesa: replace large/MAX_WIDTH stack allocations with heap allocations
  • swrast: avoid large stack allocations in blend code
  • swrast: avoid large stack allocations in tex combine code
  • st/mesa: avoid large stack allocations in readpixels code
  • mesa: replace more MAX_WIDTH stack allocations with heap allocations
  • gallivm/llvmpipe: remove lp_build_context::builder
  • gallivm: fix null builder pointers
  • mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
  • mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type
  • llvmpipe: fix broken stencil writemask
  • mesa: consolidate some compiler -D flags
  • swrast: allow GL_RG format in glDrawPixels()
  • swrast: fix indentation
  • swrast: accept GL_RG in glReadPixels()
  • swrast: restructure some glReadPixels() code
  • mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
  • mesa: remove unneeded cast
  • mesa: update comments, remove dead code
  • st/mesa: new comment about updating state vars
  • mesa: add error margin to clip mask debug/check code
  • gallium/util: minor formatting fixes
  • mesa/llvm: use llvm-config –cppflags
  • st/mesa: fix mipmap generation bug
  • mesa: test for cube map completeness in glGenerateMipmap()
  • mesa: set gl_texture_object::_Complete=FALSE in incomplete()
  • mesa: consolidate glTexImage1/2/3D() code
  • mesa: simplify proxy texture code in texture_error_check()
  • mesa: consolidate the glTexSubImage1/2/3D() functions
  • mesa: consolidate glCopyTexImage1/2D() code
  • mesa: consolidate glCopyTexSubImage1/2/3D() functions
  • mesa: consolidate glCompressedTexImage1/2/3D() functions
  • mesa: make _mesa_test_proxy_teximage() easier to read
  • configure: use llvm-config –cppflags instead of –cflags
  • mesa: revamp error checking for compressed texture images
  • mesa: simplify target checking for TexImage functions
  • draw/llvm: don’t flush in vs_llvm_delete()
  • tnl: Initialize gl_program_machine memory in run_vp.
  • tnl: a better way to initialize the gl_program_machine memory
  • mesa, st/mesa: disable GL_ARB_geometry_shader4
  • mesa/meta: fix broken assertion, rename stack depth var
  • glsl: new glsl_strtod() wrapper to fix decimal point interpretation
  • st/mesa: fix renderbuffer pointer check in st_Clear()

Brian Rogers (1):

  • mesa: Add missing else in do_row_3D

Chad Versace (25):

  • intel_extensions: Add ability to set GLSL version via environment
  • glsl: Add glsl_type::uvecN_type for N=2,3
  • glsl: Add lexer rules for uint and uvecN (N=2..4)
  • glsl: Changes in generated file glsl_lexer.cpp
  • glsl: Add lexer rules for << and >> in GLSL 1.30
  • glsl: Change generated file glsl_lexer.cpp
  • glsl: Implement ast-to-hir for binary shifts in GLSL 1.30
  • glsl: Implement constant expr evaluation for bitwise-not
  • glsl: Implement constant expr evaluation for bit-shift ops
  • glsl: Implement constant expr evaluation for bitwise logic ops
  • glsl: Fix ir validation for bit logic ops
  • glsl: Define shift_result_type() in ast_to_hir.cpp
  • glsl: Implement ast-to-hir for bit-shift-assignment
  • glsl: Define bit_logic_result_type() in ast_to_hir.cpp
  • glsl: Implement ast-to-hir for bit-logic ops
  • glsl: Fix lexer rule for ^=
  • glsl: Commit generated file glsl_lexer.cpp
  • glsl: Fix ast-to-hir for ARB_fragment_coord_conventions
  • mesa: Fix C++ includes in sampler.cpp
  • glsl: Fix ir_expression::constant_expression_value()
  • glsl: Fix erroneous cast in ast_jump_statement::hir()
  • glsl: Fix Doxygen tag file in recently renamed files
  • glsl: Improve usage message for glsl_compiler
  • glsl: Fix linker bug in cross_validate_globals()
  • glsl: In ast_to_hir, check sampler array indexing

Chia-I Wu (149):

  • glapi: Fix build errors for ES.
  • glapi: Fix ES build errors again.
  • mesa: Update ES APIspec.xml.
  • st/xlib: Notify the context when the front/back buffers are swapped.
  • targets/egl: Use C++ compiler to link GL/ES state trackers.
  • libgl-xlib: Remove unused st_api_create_OpenGL.
  • st/egl: Split modeset code support to modeset.c.
  • st/egl: Rename kms backend to drm.
  • st/egl: s/kms/drm/ on the drm backend.
  • egl: Enable drm platform by default.
  • egl: Check extensions.
  • st/egl: Skip single-buffered configs in EGL.
  • mapi: Fix compiler warnings.
  • st/egl: Drop context argument from egl_g3d_get_egl_image.
  • targets/egl: Fix linking with libdrm.
  • st/vega: Fix version check in context creation.
  • egl: Use attribute names as the _EGLConfig member names.
  • egl: Access config attributes directly.
  • st/egl: Access _EGLConfig directly.
  • st/egl: Do not finish a fence that is NULL.
  • mesa: Remove unused vtxfmt_tmp.h.
  • egl_dri2: Drop the use of _egl[SG]etConfigKey.
  • egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.
  • egl_glx: Fix borken driver.
  • egl: Move attributes in _EGLImage to _EGLImageAttribs.
  • egl: Parse image attributes with _eglParseImageAttribList.
  • egl: Move fallback routines to eglfallbacks.c.
  • egl: Drop dpy argument from the link functions.
  • egl: Minor changes to the _EGLConfig interface.
  • egl: Minor changes to the _EGLScreen interface.
  • egl: Fix _eglModeLookup.
  • st/egl: Fix native_mode refresh mode.
  • egl: Add reference count for resources.
  • egl: Use reference counting to replace IsLinked or IsBound.
  • egl: Fix a false negative check in _eglCheckMakeCurrent.
  • st/egl: Use resource reference count for egl_g3d_sync.
  • egl_dri2: Fix a typo that make glFlush be called at wrong time.
  • glapi: Do not use glapidispatch.h.
  • glapi: Move glapidispatch.h to core mesa.
  • glapi: Do not use glapioffsets.h.
  • glapi: Merge glapioffsets.h into glapidispath.h.
  • vbo: Use CALL_* macros.
  • mesa: Remove unnecessary glapitable.h includes.
  • autoconf: Better client API selection.
  • docs: Update egl and openvg docs.
  • autoconf: Update configuration info.
  • Merge branch ‘glapi-reorg’
  • targets: Add missing quotes to Makefile.xorg.
  • autoconf: st/vega requires –enable-openvg.
  • st/mesa: Unreference the sampler view in st_bind_surface.
  • autoconf: Tidy configure output for EGL.
  • targets/egl: Fix a warning with –disable-opengl build.
  • egl: Rework _eglGetSearchPath.
  • mesa: Select FEATURE_remap_table when multiple APIs are enabled.
  • mesa: Allow contexts of different APIs to coexist.
  • egl: Set up the pthread key even TLS is used.
  • st/egl: Add native_surface::present callback.
  • st/egl: Use native_surface::present callback.
  • d3d1x: Use native_surface::present.
  • st/egl: Remove flush_frontbuffer and swap_buffers.
  • st/egl: Add support for swap interval and swap behavior.
  • st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.
  • st/egl: Add extern “C” wrapper to native.h.
  • st/egl: Add native_display_buffer interface.
  • st/egl: Use native_display_buffer for EGL_MESA_drm_image.
  • autoconf: Add –enable-gallium-egl.
  • docs: Update egl docs.
  • st/dri: Add support for surfaceless current contexts.
  • egl_dri2: Fix __DRI_DRI2 version 1 support.
  • st/vega: Do not wait NULL fences.
  • gallium: Add st_api::name.
  • gallium: Add st_context_iface::share to st_api.
  • st/wgl: Use st_context_iface::share for DrvShareLists.
  • st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
  • mesa: Clean up core.h.
  • scons: Define IN_DRI_DRIVER.
  • tgsi: Add STENCIL to text parser.
  • st/vega: vegaLookupSingle should validate the state.
  • st/vega: Set wrap_r for mask and blend samplers.
  • st/vega: Fix vgReadPixels with a subrectangle.
  • egl_dri2: Fix one context, multiple surfaces.
  • auxiliary: util_blit_pixels_tex should restore the viewport.
  • st/vega: Fix a crash with empty paths.
  • st/vega: Masks and surfaces should share orientation.
  • st/vega: No flipping in vg_prepare_blend_surface.
  • st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.
  • llvmpipe: Fix build errors on x86.
  • st/vega: Overhaul renderer with renderer states.
  • st/vega: Add DRAWTEX renderer state.
  • st/vega: Add SCISSOR renderer state.
  • st/vega: Add CLEAR renderer state for vgClear.
  • st/vega: Add FILTER renderer state for image filtering.
  • st/vega: Use the renderer for vgMask.
  • st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.
  • st/vega: Delay fb state update to vg_validate_state.
  • st/vega: Use st_framebuffer for fb width/height.
  • st/vega: Move g3d states to renderer.
  • st/vega: Make shader_bind call into the renderer.
  • st/vega: vg_manager should care about only the color buffer.
  • st/vega: Clean up vg_context fields and functions.
  • st/vega: Clean up renderer fields and functions.
  • st/vega: vg_copy_texture and vg_copy_surface should share code.
  • st/vega: Get rid of renderer_copy_texture.
  • st/vega: Update to latest headers.
  • st/vega: Fix image sampler views for alpha-only formats.
  • st/vega: Make path_render and path_stroke take a matrix.
  • st/vega: Make image_draw take a matrix.
  • st/vega: Add primitive text support.
  • st/vega: Revive mask layer support.
  • st/vega: More flexible shader selection.
  • st/vega: Add color transformation support.
  • st/vega: Bump version to 1.1.
  • st/vega: Fix paint coordinates transformations.
  • st/vega: Fix negated logic in image_draw.
  • st/vega: Fix degenerate paints.
  • st/vega: Simplify radial gradient.
  • st/vega: Remove st_inlines.h.
  • st/vega: Delay blend texture creation until needed.
  • st/vega: Create drawing surface mask as needed.
  • st/vega: Initialize pipe states with renderer.
  • st/vega: Avoid unnecessary constant bufer upload.
  • st/vega: Destroy the pipe context with vg_context.
  • st/vega: polygon_array requires a deep free.
  • st/egl: Set pipe_resource::array_size to 1.
  • st/vega: Set pipe_resource::array_size to 1.
  • st/vega: Move vertex transformation to shader.
  • st/vega: Add a missing break.
  • st/vega: Add some comments to pipeline shaders.
  • st/vega: Refactor blend shaders.
  • st/vega: Move masking after blending.
  • st/vega: Add support for per-channel alpha.
  • st/vega: Blending should use premultiplied alpha.
  • st/vega: Fix VG_BLEND_MULTIPLY.
  • st/vega: Add blend shaders for all blend modes.
  • st/vega: Fix pipe blend state for various blend modes.
  • egl: _eglFilterArray should not allocate.
  • mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.
  • vbo: Drop second ATTR macro.
  • vbo: Fix GLES2 glVertexAttrib.
  • mesa: Do not advertise GL_OES_texture_3D.
  • mesa: Fix GL_FIXED arrays.
  • mesa: Fix glTexCoordPointer with type GL_FIXED.
  • st/egl: Plug pbuffer leaks.
  • st/egl: Fix eglCopyBuffers.
  • st/egl: Assorted fixes for dri2_display_get_configs.
  • docs/egl: Update ../egl.html.
  • st/egl: Fix eglChooseConfig when configs is NULL.
  • docs: Add an example for EGL_DRIVERS_PATH.
  • autoconf: Fix –with-driver=xlib –enable-openvg.

Chris Wilson (2):

  • i915g: Fix closure of full batch buffers
  • intel: Check for unsupported texture when finishing using as a render target

Christoph Bumiller (80):

  • nv50: import new compiler
  • nouveau: update nouveau_class.h
  • nv50: introduce the big formats table
  • nv50: don’t produce MOV immediate to output reg in store opt
  • nv50: change back accidentally swapped UNORM,SNORM vertex type
  • nv50: add/fix some license headers
  • nv50: simple reload elimination and local CSE
  • nv50: fix constant_operand opt mul by 2 case
  • nv50: permit usage of undefined TGSI TEMPs
  • nv50: add missing 2nd source for POW multiplication
  • nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
  • nv50: fix for empty BBs
  • nv50: insert MOVs also for PHI sources from dominating block
  • nv50: explicitly set src type for SET ops
  • nv50: fixes for nested IFs
  • nv50: don’t eliminate loads to dedicated values
  • nv50: fix constbuf validation
  • nv50: build proper phi functions in the first place
  • nv50: fix reg count
  • nv50: begin implementing loops
  • nv50: more constant folding
  • nv50: loops part 2
  • nv50: flatten simple IF/ELSE/ENDIF constructs
  • nv50: fix thinko in store to output reg possible check
  • nv50: generate JOINs for outermost IF clauses
  • nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
  • nv50: fix PSIZ and PRIMID mapping
  • nv50: check dst compatibility in CSE
  • nv50: initialize edgeflag input index
  • nv50: emit predicate for interp
  • Merge remote branch ‘origin/master’ into nv50-compiler
  • nv50: DP2, fix ARL
  • nv50: yet another case we need a nop.exit
  • nv50: fix check for sprite/point coord enable
  • nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
  • nv50: set the FragDepth output index
  • nv50: turn off verbose debug output by default
  • nv50: attempt at making more complicated loops work
  • nv50: SSG
  • nv50: make FrontFacing -1 or +1
  • nv50: re-add proper TEXBIAS sequence
  • nv50: make use of TGSI immediate type
  • nv50: must join SELECT inputs before MOV inputs
  • nv50: fix XPD, was negated
  • nv50: fix find_dom_frontier
  • nv50: fix build-predicate function
  • Merge remote branch ‘origin/master’ into nv50-compiler
  • nv50: load address register before using it, not after
  • nv50: save tgsi instructions
  • nv50: prepare for having multiple functions
  • nv50: don’t parse again in tgsi_2_nc
  • nv50: use actual loads/stores if TEMPs are accessed indirectly
  • nv50: create value references with the right type
  • nv50: duplicate interps in load_proj_tex_coords
  • nv50: address regs are 16 bit
  • nv50: fix can_load check for 3rd source
  • nv50: reduce bb_reachable_by runtime from pot to linear
  • nv50: minor compiler fixes and cleanups
  • nv50: cannot move from local mem to output reg directly
  • nv50: newlines in shader bincode printing
  • nv50: match TEMP limit with nv50 ir builder
  • nv50: handle TGSI EXP and LOG again
  • nv50: check for immediates when turning MUL ADD into MAD
  • nv50: interp cannot write flags reg
  • nv50: MOV TEMP[0], -CONST[0] must be float32 negation
  • nv50: fix indirect CONST access with large or negative offsets
  • nv50: fix TXP depth comparison value
  • nv50: consider address register in reload elimination
  • nv50: improve and fix modifier folding optimization
  • nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
  • Merge remote branch ‘origin/nv50-compiler’
  • nv50: don’t segfault on shaders with 0 instructions
  • nv50: get shader fixups/relocations into working state
  • nv50: add relocs for stack and local mem buffers
  • nv50: emit constbuf relocs before uploading constants
  • nv50: fix typo in fifo packet length limit
  • nv50: use formats table in nv50_surface.c
  • nv50: use CLEAR_BUFFERS for surface fills
  • nv50: fix/handle a few more PIPE_CAPs
  • nv50: fix GP state bind and validate

Corbin Simpson (8):

  • r600g: Use align() instead of handrolled code.
  • r600g: Trivially deobfuscate r600_hw_states.
  • r600g: Deobfuscate and comment a few more functions in r600_hw_states.
  • r600g: Clean up some indentation and |= vs. | usage.
  • r600g: Fix false and true.
  • r600g: “tmp” is such a bad name for a texture.
  • r600g: Clean up PS setup.
  • r600g: Cleanup viewport floats.

Daniel Lichtenberger (1):

  • radeon: fix potential segfault in renderbuffer update

Daniel Vetter (21):

  • r200: revalidate after radeon_update_renderbuffers
  • i915g: rip out ->sw_tiled
  • i915g: s/hw_tiled/tiling
  • i915g: add pineview pci ids
  • i915g: kill RGBA/X formats
  • i915g: kill buf->map_gtt
  • i915g: kill idws->pool
  • i915g: drop alignment parameter from iws->buffer_create
  • i915g: add winsys function to create tiled buffers
  • i915g: switch to tiled allocations, kill set_fence
  • i915g: prepare winsys/batchbuffer for execbuf2
  • i915g: return tiling in iws->buffer_from_handle
  • i915g: implement unfenced color&depth buffer using tiling bits
  • i915g: implement unfenced relocs for textures using tiling bits
  • i915g: postpone mipmap/face offset calculation
  • i915g: don’t pot-align stride for tiled buffers
  • i915g: enable X-tiling for textures
  • i915g: switch rendering to mipmapped textures to (x,y) offsets
  • i915g: enable x-tiling for render targets
  • i915g: assert(depth_surface->offset == 0)
  • i915g: track TODO items

Dave Airlie (182):

  • r300g: fix buffer reuse issue caused by previous commit
  • r600g: pull r600_draw struct out into header
  • r600g: use index min/max + index buffer offset.
  • r600g: add vgt dma src defines
  • r600g: fixup texture state on evergreen.
  • r600g: fix texture bos and avoid doing depth blit on evergreen
  • r600g: hide radeon_ctx inside winsys.
  • r600g: attempt to abstract kernel bos from pipe driver.
  • r600g: move constant buffer creation behind winsys abstraction.
  • r600g: use malloc bufmgr for constant buffers
  • r600g: add support for kernel bo
  • r600g: add winsys bo caching.
  • r600g: add upload manager support.
  • r600g: fixup map flushing.
  • r600g: use calloc for ctx bo allocations
  • r600g: oops got the use_mem_constant the wrong way around.
  • r600g; add uses waterfall to asm cf for r6xx.
  • r600g: only emit uses waterfall on r6xx hw.
  • util/r300g: split the r300 index buffer modifier functions out to util
  • r600g: modify index buffers for sizes the hw can’t deal with.
  • r600g: send correct surface base update for multi-cbufs
  • r600g: fix fbo-drawbuffers-maxtargets
  • r600g: clean up valgrind issues on maxtargets test.
  • r600g: drop debugging that snuck in
  • r600g: fix tiling support for ddx supplied buffers
  • r600g: add z16 to color setup
  • r600g: add color/texture support for more depth formats.
  • r600g: fix r700 cube map sizing.
  • r600g: fixup r700 CB_SHADER_CONTROL register.
  • r600g: add missing BC_INST wrapper for evergreen
  • r600g: only flush for the correct colorbuffer, not all of them.
  • r600g: deal with overflow of VTX/TEX CF clauses.
  • r600g: set back to correct codepaths.
  • r600g: fixup evergreen miptree setup.
  • r600g: fix eg texture borders.
  • r600g: fix typo in struct member name
  • r600g: cleanup some of the DB blit code
  • r600g: make stencil readback work
  • r600g: disable dirty handling on texture from depth code.
  • r600g: use floats instead of hex for blit vbo
  • r600g: fix depth readback on rv610 and other quirky variants.
  • r600g: fix typo in evergreen register list
  • u_blitter: add a custom blitter call passing a dsa cso
  • r600g: use blitter to do db->cb flushing.
  • r600g: fix warnings since last commit.
  • egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e
  • r300g: fix point sprite coord.
  • r600g: add vert support for 16/16 and 16/16/16 floats.
  • r600g: add some more vertex format support.
  • r600g: some more vertex formats
  • r600g: fix draw-elements and draw-elements-base-vertex
  • r600g: drop index_offset parameter to index buffer translate.
  • r600g: fixup tex wrapping.
  • r600g: fixup VP->FP output->input routing.
  • r600g: fix typo in r700 alu emit
  • r600g: fixup sprite coord enable.
  • r600g: fix polygon mode
  • mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0
  • r600g: add eg poly mode code.
  • r600g: make index bias fix for evergreen
  • r600g: add eg db count control register.
  • r300g: fix glsl-fs-pointcoord
  • r600g: add evergreen texture resource properly.
  • r600g: fix db flush breaking config state
  • r600g: on evergreen the centroid isn’t set in this register.
  • r600g: add back evergreen name.
  • r600g: add evergreen texture border support to new path
  • r600g: move radeon.h members around to add back map flushing.
  • r600g: add initial vertex translate support.
  • r600g: remove old assert from new codepath
  • Revert “r600g: add initial vertex translate support.”
  • r600g: port r300g fix for X* formats in texformat code
  • r600g: add L8A8 unorm.
  • r600g: clean up some code from move to new paths.
  • r600g: return string for chip family
  • r600g: use Elements macro instead of manual sizeofs
  • r600g: fix evergreen depth flushing.
  • r600g: add winsys support for CTL constants.
  • r600g: drop depth quirk on evergreen
  • r600g: add reloc for evergreen color attrib
  • r600g: realign evergreen code with r600 code.
  • r600g: add assembler support for other vtx fetch fields.
  • r600g: fixup vertex format picking.
  • r600g: sync vertex/texture cache on resources on evergreen
  • r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
  • r600g: fix evergreen draw-buffers
  • r600g: flush SH cache on constant change on evergreen
  • r600g: only set the Z export if shader exports it.
  • r600g: setup basic loop consts on r600 + evergreen.
  • mesa/st: initial attempt at RG support for gallium drivers
  • r600g: break out of search for reloc bo after finding it.
  • r600g: the code to check whether a new vertex shader is needed was wrong
  • r600g: fix wwarning in bo_map function
  • r600g: TODO domain management
  • r600g: add bo fenced list.
  • pb: don’t keep checking buffers after first busy
  • r600g: add bo busy backoff.
  • r600g: drop mman allocator
  • r600g: drop use_mem_constant.
  • r600g: avoid unneeded bo wait
  • pb: fix numDelayed accounting
  • r600g: add evergreen stencil support.
  • r600g: use format from the sampler view not from the texture.
  • r600g: fix Z export enable bits.
  • r600g: add some RG texture format support.
  • r600g: drop width/height per level storage.
  • r600g: fix input/output Z export mixup for evergreen.
  • r600g: evergreen has no request size bit in texture word4
  • r600g: enable vertex samplers.
  • r600g: add TXL opcode support.
  • r600g: don’t run with scissors.
  • r600g: fix typo in vertex sampling on r600
  • gallium/tgsi: add support for stencil writes.
  • gallium/format: add support for X24S8 and S8X24 formats.
  • gallium/format: add X32_S8X24_USCALED format.
  • gallium/util: add S8 tile sampling support.
  • mesa: add support for FRAG_RESULT_STENCIL.
  • mesa: improve texstore for 8/24 formats and add texstore for S8.
  • softpipe: add support for shader stencil export capability
  • st/mesa: add option to choose a texture format that we won’t render to.
  • st/mesa: use shader stencil export to accelerate shader drawpixels.
  • r600g: add support for S8, X24S8 and S8X24 sampler formats.
  • r600g: add shader stencil export support.
  • glsl: add support for shader stencil export
  • st/mesa: enable stencil shader export extension if supported
  • r600g: fix depth0 setting
  • r600g: fix scissor/cliprect confusion
  • r600g: store samplers/views across blit when we need to modify them
  • r600g: reduce size of context structure.
  • r600g: the vs/ps const arrays weren’t actually being used.
  • r600g: add copy into tiled texture
  • r600g: split out miptree setup like r300g
  • r600g: use common texture object create function
  • r600g: rename pitch in texture to pitch_in_bytes
  • r600g: remove bpt and start using pitch_in_bytes/pixels.
  • r600g: fix transfer stride.
  • r600g: drop all use of unsigned long
  • r600g: use blitter for hw copy region
  • r600g: evergreen add stencil export bit
  • r600g: add missing eg reg definition
  • r600g: fix stencil export for evergreen harder
  • r600g: drop unused context members
  • r600g: only pick centroid coordinate when asked.
  • r600g: fixup pos/face ena/address properly
  • r600g: fixup typo in macro name
  • r600g: select linear interpolate if tgsi input requests it
  • r300g: clean up warning due to unknown cap.
  • tgsi: add scanner support for centroid inputs
  • r600g: evergreen interpolation support.
  • r600g: add evergreen ARL support.
  • r600g: switch to a common formats.h file since they are in different regs
  • r600g: add defines for tiling
  • r600g: get tiling info from kernel
  • r600g: set tiling bits in hw state
  • r600g: do proper tracking of views/samplers.
  • r600g: fix typo in tiling setup cb code.
  • r600g: depth needs to bound to ds
  • r600g: attempt to cleanup depth blit
  • r600g: fix transfer function for tiling.
  • r600g: retrieve tiling info from kernel for shared buffers.
  • r600g: all non-0 mipmap levels need to be w/h aligned to POT.
  • r600g: move to per-miplevel array mode.
  • r600g: start adding hooks for aligning width/height for tiles.
  • r600g: add r600 surface to store the aligned height.
  • r600g: introduce a per-driver resource flag for transfers.
  • r600g: add texture tiling alignment support.
  • r600g: add texture tiling enable under a debug option.
  • r600g: initial translate state support
  • r600g: start splitting out common code from eg/r600.
  • r600g: not fatal if we can’t get tiling info from kernel
  • r600g: merge more of the common r600/evergreen state handling
  • r600g: drop more common state handling code
  • r600g: fix magic 0x1 ->flat shade ena
  • r600g: add assembler support for all the kcache fields.
  • gallium/noop: report GL 2.1
  • r600g: pick correct color swap for A8 fbos.
  • r300g/r600g: bump cache manager timeouts to 1s
  • r600g: it looks like r600 can handle dword offsets in the indices.
  • r300g: try and use all of vertex constant space
  • r300g: fixup rs690 tiling stride alignment calculations.
  • r600g: fix evergreen segfaults.
  • r600g: hack around property unknown issues.

Eric Anholt (300):

  • glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
  • i965: Share the KIL_NV implementation between glsl and non-glsl.
  • i965: Also enable CC statistics when doing OQs.
  • i965: Track the windowizer’s dispatch for kill pixel, promoted, and OQ
  • glsl: Rework assignments with write_masks to have LHS chan count match RHS.
  • glsl: Fix copy’n’wasted ir_noop_swizzle conditions.
  • ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal
  • i965: Fix the vector/expression splitting for the write_mask change.
  • i965: When splitting vector variable assignment, ignore unset channels.
  • i965: Update expression splitting for the vector-result change to compares.
  • i965: Warning fix for vector result any_nequal/all_equal change.
  • mesa: Remove the non-required ARB_imaging extension.
  • mesa: Remove EXT_histogram.
  • mesa: Remove SGI_color_table.
  • mesa: Remove SGI_color_matrix.
  • mesa: Remove EXT_convolution.
  • intel: Remove disabled stencil drawpixels acceleration.
  • intel: Remove unnecessary minimum pitch alignment to 32 bytes.
  • intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.
  • radeon: Remove copied minimum pitch alignment code.
  • unichrome: Mostly revert my convolution removal changes.
  • intel: Remove dead intelIsTextureResident().
  • i915: Remove a dead if (0) block.
  • intel: Dead comment removal.
  • intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
  • i965: Add support for rendering to SARGB8 FBOs.
  • intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
  • intel: Add fallback debug to glGenerateMipmap.
  • intel: More reverting of the sw fallback for depth texture border color.
  • intel: Improve some of the miptree debugging.
  • mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.
  • glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.
  • glsl: Add validation that a swizzle only references valid channels.
  • i965: Fix up writemasked assignments in the new FS.
  • i965: Remove swizzling of assignment to vector-splitting single-channel LHS.
  • i965: Handle all_equal/any_nequal in the new FS.
  • i965: Fix vector splitting RHS channel selection with sparse writemasks.
  • i965: Add support for dFdx()/dFdy() to the FS backend.
  • i965: Add support for attribute interpolation on Sandybridge.
  • i965: Set up inputs to the fragment shader according to FP InputsRead.
  • i965: Add support for POW in gen6 FS.
  • i965: Fix negation in the new FS backend.
  • i965: Actually track the “if” depth in loop in the new FS backend.
  • i965: Apply the same set of lowering passes to new FS as to Mesa IR.
  • i965: Fix valgrind complaint about base_ir for new FS debugging.
  • i965: Fix up the FS backend for the variable array indexing pass.
  • i965: Set the variable type when dereferencing an array.
  • i965: Add support for dereferencing structs to the new FS backend.
  • i965: Add support for struct, array, and matrix uniforms to FS backend.
  • i965: Fix all non-snb regression in the snb attribute interpolation commit.
  • i965: Fix up part of my Sandybridge attributes support patch.
  • i965: Add support for gl_FrontFacing to the new FS backend.
  • i965: Subtract instead of adding when computing y delta in new FS backend.
  • mesa: Pull ir_to_mesa’s sampler number fetcher out to shared code.
  • i965: Set up sampler numbers in the FS backend.
  • i965: Add support for non-color render target write data to new FS backend.
  • i965: Add support for MRT to the new FS backend.
  • i965: Add support for ir_loop counters to the new FS backend.
  • i965: Add support for ARB_fragment_coord_conventions to the new FS backend.
  • glsl: Also update implicit sizes of varyings at link time.
  • i965: Do interpolation for varying matrices and arrays in the FS backend.
  • i965: Don’t try to emit interpolation for unused varying slots.
  • i965: Fix array indexing of arrays of matrices.
  • i965: Clean up obsolete FINISHME comment.
  • mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
  • i965: Add support for builtin uniforms to the new FS backend.
  • i965: Fix use of undefined mem_ctx in vector splitting.
  • i956: Make new FS discard do its work in a temp, not the null reg!
  • i965: Clean up the virtual GRF handling.
  • ra: First cut at a graph-coloring register allocator for mesa.
  • i965: First cut at register allocation using graph coloring.
  • i965: Add live interval analysis and hook it up to the register allocator.
  • i965: Remove my “safety counter” code from loops.
  • i965: Fix whole-structure/array assignment in new FS.
  • mesa: Don’t reference a W component in setting up a vec3 uniform component.
  • i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
  • glsl: Add a lowering pass for texture projection.
  • i965: Use the lowering pass for texture projection.
  • i965: Split the gen4 and gen5 sampler handling apart.
  • i965: Add gen6 attribute interpolation to new FS backend.
  • i965: Fix the gen6 jump size for BREAK/CONT in new FS.
  • i965: Also increment attribute location when skipping unused slots.
  • i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.
  • i965: Add real support for pre-gen5 texture sampling to the new FS.
  • i965: Fix up copy’n’pasteo from moving coordinate setup around for gen4.
  • i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.
  • i965: When producing a single channel swizzle, don’t make a temporary.
  • i965: Add a sanity check for register allocation sizes.
  • i965: Fix off-by-ones in handling the last members of register classes.
  • i965: Don’t try to emit code if we failed register allocation.
  • i965: Add support for EXT_texture_swizzle to the new FS backend.
  • i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
  • i965: Fix glean/texSwizzle regression in previous commit.
  • i965: Be more conservative on live interval calculation.
  • i965: Add trivial dead code elimination in the new FS backend.
  • i965: Add initial folding of constants into operand immediate slots.
  • i965: In disasm, gen6 fb writes don’t put msg reg # in destreg_conditionalmod.
  • i965: Add support for gen6 FB writes to the new FS.
  • i965: Enable the constant propagation code.
  • i965: Also do constant propagation for the second operand of CMP.
  • i965: Add back gen6 headerless FB writes to the new FS backend.
  • i965: Gen6 no longer has the IFF instruction; always use IF.
  • i965: Fix up IF/ELSE/ENDIF for gen6.
  • i965: Fix botch in the header_present case in the new FS.
  • i965: Add some clarification of the WECtrl field.
  • i965: Don’t do 1/w multiplication in new FS for gen6
  • i965: Gen6’s sampler messages are the same as Ironlake.
  • i965: Refactor gl_FrontFacing setup out of general variable setup.
  • i965: Add support for gl_FrontFacing on gen6.
  • i965: Don’t assume that WPOS is always provided on gen6 in the new FS.
  • i965: Fix gen6 pointsize handling to match pre-gen6.
  • i965: Disable emitting if () statements on gen6 until we really fix them.
  • i965: Normalize cubemap coordinates like is done in the Mesa IR path.
  • mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
  • i965: Drop the check for duplicate _mesa_add_state_reference.
  • i965: Drop the check for YUV constants in the param list.
  • i965: Handle swizzles in the addition of YUV texture constants.
  • i965: Fix gen6 WM push constants updates.
  • i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
  • i965: Enable attribute swizzling (repositioning) in the gen6 SF.
  • i965: Add register coalescing to the new FS backend.
  • i965: Split FS_OPCODE_DISCARD into two steps.
  • i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.
  • i965: Move FS backend structures to a header.
  • i965: Give the math opcodes information on base mrf/mrf len.
  • i965: Give the FB write and texture opcodes the info on base MRF, like math.
  • i965: Compute to MRF in the new FS backend.
  • i965: Don’t consider gen6 math instructions to write to MRFs.
  • i965: Add a couple of checks for gen6 math instruction limits.
  • i965: Don’t compute-to-MRF in gen6 math instructions.
  • i965: Expand uniform args to gen6 math to full registers to get hstride == 1.
  • i965: Don’t compute-to-MRF in gen6 VS math.
  • i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
  • i965: Always use the new FS backend on gen6.
  • i965: Fix missing “break;” in i2b/f2b, and missing AND of CMP result.
  • intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.
  • i965: Don’t rebase the index buffer to min 0 if any arrays are in VBOs.
  • i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.
  • i965: Set class_sizes[] for the aligned reg pair class.
  • i965: Update the live interval when coalescing regs.
  • i965: Add a pass to the FS to split virtual GRFs to float channels.
  • i965: Add a function for handling the move of boolean values to flag regs.
  • i965: Add peepholing of conditional mod generation from expressions.
  • i965: Enable the new FS backend on pre-gen6 as well.
  • i965: Fix texturing on pre-gen5.
  • i965: Set the type of the null register to fix gen6 FS comparisons.
  • i965: Disable the debug printf I added for FS disasm.
  • i965: Fix a weirdness in NOT handling.
  • i965: Fix assertion failure on gen6 BufferSubData to busy BO.
  • i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.
  • i965: Fix scissor-offscreen on gen6 like we did pre-gen6.
  • i965: Avoid blits in BufferCopySubdata on gen6.
  • i965: Tell the shader compiler when we expect depth writes for gen6.
  • i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.
  • i965: Disable thread dispatch when the FS doesn’t do any work.
  • i965: Add EU emit support for gen6’s new IF instruction with comparison.
  • i965: Set the source operand types for gen6 if/else/endif to integer.
  • i965: Use the new style of IF statement with embedded comparison on gen6.
  • i965: Split register allocation out of the ever-growing brw_fs.cpp.
  • i965: Fix gl_FrontFacing emit on pre-gen6.
  • i965: Add support for register spilling.
  • i965: Don’t emit register spill offsets directly into g0.
  • i965: Correct scratch space allocation.
  • i965: Be more aggressive in tracking live/dead intervals within loops.
  • i965: Move the FS disasm/annotation printout to codegen time.
  • i965: Add support for pull constants to the new FS backend.
  • i965: Add EU code for dword scattered reads (constant buffer array indexing).
  • i965: Clarify an XXX comment in FB writes with real info.
  • i965: Use SENDC on the first render target write on gen6.
  • i965: Clear some undefined fields of g0 when using them for gen6 FB writes.
  • i965: Add disasm for the flag register.
  • i965: Add support for discard instructions on gen6.
  • i965: Handle new ir_unop_round_even in channel expression splitting.
  • i965: Fix typo in comment about state flags.
  • i965: Set up the constant buffer on gen6 when it’s needed.
  • i965: Add support for constant buffer loads on gen6.
  • i965: Drop the eot argument to read messages, which can never be set.
  • i965: Fix VS URB entry sizing.
  • i965: Disable register spilling on gen6 until it’s fixed.
  • i965: Make FS uniforms be the actual type of the uniform at upload time.
  • i965: Add user clip planes support to gen6.
  • i965: Update gen6 SF state when point state (sprite or attenuation) changes.
  • i965: Upload required gen6 VS push constants even when using pull constants.
  • i965: Update the gen6 stencil ref state when stencil state changes.
  • mesa: Make metaops use program refcounts instead of names.
  • mesa: Don’t compute an unused texture completeness debug string.
  • intel: For batch, use GTT mapping instead of writing to a malloc and copying.
  • intel: Annotate debug printout checks with unlikely().
  • intel: Remove the magic unaligned memcpy code.
  • i965: Remove dead intel_structs.h file.
  • intel: Avoid taking logbase2 of several things that we max.
  • intel: Remove duplicated teximage miptree to object miptree promotion.
  • intel: Remove leftover dri1 locking fields in the context.
  • mesa: Fix delayed state flagging for EXT_sso-related program changes.
  • intel: Fix the client-side swapbuffers throttling.
  • Revert “intel: Fix the client-side swapbuffers throttling.”
  • i965: Allow OPCODE_SWZ to put immediates in the first arg.
  • i965: Add support for math on constants in gen6 brw_wm_glsl.c path.
  • i965: Work around strangeness in swizzling/masking of gen6 math.
  • i965: re-enable gen6 IF statements in the fragment shader.
  • glsl: Free the loop state context when we free the loop state.
  • i965: Fix gl_FragCoord inversion when drawing to an FBO.
  • i965: Shut up spurious gcc warning about GLSL_TYPE enums.
  • mesa: Don’t spam the console in a debug build unless some spam is requested.
  • i965: Add state dumping for sampler state.
  • i965: Add dumping of the sampler default color.
  • i965: Fail on loops on gen6 for now until we write the EU emit code for it.
  • i965: Eliminate dead code more aggressively.
  • mesa: Include C++ files in the makedepend of DRI drivers.
  • i965: Fix compute_to_mrf to not move a MRF write up into another live range.
  • i965: Just use memset() to clear most members in FS constructors.
  • i965: Remove extra n at the end of every instruction in INTEL_DEBUG=wm.
  • i965: Fold constants into the second arg of BRW_SEL as well.
  • glsl: Add a helper function for determining if an rvalue could be a saturate.
  • i965: Recognize saturates and turn them into a saturated mov.
  • ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
  • i965: Improve compute-to-mrf.
  • i965: Remove duplicate MRF writes in the FS backend.
  • i965: Move gen4 blend constant color to the gen4 blending file.
  • i965: Don’t upload polygon stipple unless required.
  • i965: Don’t upload line stipple pattern unless we’re stippling.
  • i965: Don’t upload line smooth params unless we’re line smoothing.
  • i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.
  • i965: Fix type of gl_FragData[] dereference for FB write.
  • glsl: Make the symbol table’s add_function just use the function’s name.
  • glsl: Make the symbol table’s add_variable just use the variable’s name.
  • glsl: Add a helper constructor for expressions that works out result type.
  • glsl: Fix structure and array comparisions.
  • glsl: Quiet unreachable no-return-from-function warning.
  • i965: Dump the WHILE jump distance on gen6.
  • i965: Add support for gen6 DO/WHILE ISA emit.
  • i965: Add support for gen6 BREAK ISA emit.
  • i965: Add support for gen6 CONTINUE instruction emit.
  • i965: Enable IF statements in the VS.
  • i965: Add support for loops in the VS.
  • glsl: Mark the array access for whole-array comparisons.
  • glsl: Fix flipped return of has_value() for array constants.
  • mesa: Add getters for the rest of the supported draw buffers.
  • mesa: Add getters for ARB_copy_buffer’s attachment points.
  • intel: Add an env var override to execute for a different GPU revision.
  • i965: Update gen6 WM state on compiled program change, not just FP change.
  • i965: Update gen6 SF state on fragment program change too.
  • i965: Fix compile warning about missing opcodes.
  • i965: Move payload reg setup to compile, not lookup time.
  • i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
  • i965: Fix up 16-wide gen6 FB writes after various refactoring.
  • i965: Don’t smash a group of coordinates doing gen6 16-wide sampler headers.
  • i965: Fix gen6 interpolation setup for 16-wide.
  • i965: Fix up gen6 samplers for their usage by brw_wm_emit.c
  • i965: Make the sampler’s implied move on gen6 be a raw move.
  • i965: Align gen6 push constant size to dispatch width.
  • i965: Add support for the instruction compression bits on gen6.
  • i965: Nuke brw_wm_glsl.c.
  • i965: Remove INTEL_DEBUG=glsl_force now that there’s no brw_wm_glsl.c
  • i965: Fix comment about gen6_wm_constants.
  • i965: Handle saturates on gen6 math instructions.
  • i965: Always hand the absolute value to RSQ.
  • i965: Add disabled debug code for dumping out the WM constant payload.
  • i965: Work around gen6 ignoring source modifiers on math instructions.
  • i965: Fix flipped value of the not-embedded-in-if on gen6.
  • i965: Don’t try to store gen6 (float) blend constant color in bytes.
  • i965: Set up the color masking for the first drawbuffer on gen6.
  • i965: Set up the per-render-target blend state on gen6.
  • i965: Set the render target index in gen6 fixed-function/ARB_fp path.
  • i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.
  • i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.
  • i965: Drop push-mode reladdr constant loading and always use constant_map.
  • i965: Fix VS constants regression pre-gen6.
  • i965: Clean up VS constant buffer location setup.
  • i965: Set up the correct texture border color state struct for Ironlake.
  • i965: Set render_cache_read_write surface state bit on gen6 constant surfs.
  • i965: remove unused variable since brw_wm_glsl.c removal.
  • intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
  • intel: Set the swizzling for depth textures using the GL_RED depth mode.
  • glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.
  • i965: Correct the dp_read message descriptor setup on g4x.
  • intel: Include stdbool so we can stop using GLboolean when we want to.
  • i965: Fix ARL to work on gen6.
  • i956: Fix the old FP path fragment position setup on gen6.
  • i965: Fix gl_FragCoord.z setup on gen6.
  • i965: Add support for using the BLT ring on gen6.
  • intel: Update renderbuffers before looking up CopyTexImage’s read buffer.
  • intel: Drop commented intel_flush from copy_teximage.
  • intel: Try to sanely check that formats match for CopyTexImage.
  • intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.
  • i965: Avoid using float type for raw moves, to work around SNB issue.
  • i965: Set the alternative floating point mode on gen6 VS and WM.
  • i965: Add support for gen6 constant-index constant loading.
  • i965: Add support for gen6 reladdr VS constant loading.
  • i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.
  • i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.
  • i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.
  • i965: Do lowering of array indexing of a vector in the FS.
  • intel: Only do frame throttling at glFlush time when using frontbuffer.
  • intel: Handle forced swrast clears before other clear bits.
  • intel: Use tri clears when we don’t know how to blit clear the format.
  • intel: Add spans code for the ARB_texture_rg support.
  • intel: Add a couple of helper functions to reduce rb code duplication.
  • intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
  • intel: When validating an FBO’s combined depth/stencil, use the given FBO.

Fabian Bieler (2):

  • r600g: set address of pop instructions to next instruction
  • glsl: fix lowering conditional returns in subroutines

Francisco Jerez (51):

  • dri/nv04: Fix PGRAPH_ERRORs when running OA.
  • dri/nv04: Mipmapping fixes.
  • dri/nv04: Align SIFM transfer dimensions.
  • dri/nv04: Fix up color mask.
  • dri/nv04: Fix maximum texture size.
  • dri/nv04: Fix provoking vertex.
  • dri/nouveau: Update nouveau_class.h.
  • dri/nouveau: Add some more extensions.
  • dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.
  • dri/nouveau: Don’t request a fake front unnecessarily.
  • dri/nouveau: Don’t reemit the BO state in nouveau_state_emit().
  • dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().
  • meta: Don’t bind the created texture object in init_temp_texture().
  • dri/nv10: Fix the CLAMP texture wrap mode.
  • dri/nv04: Use nvgl_wrap_mode().
  • dri/nouveau: Remove unnecessary assertion.
  • dri/nouveau: Cleanup more references to old FBOs and VBOs.
  • dri/nv10-nv20: Fix texturing in some cases after a base level change.
  • dri/nouveau: Fix software mipmap generation on 1x1 textures.
  • dri/nouveau: Have a smaller amount of larger scratch buffers.
  • dri/nouveau: Remove unnecessary flush.
  • dri/nv10: Use fast Z clears.
  • dri/nouveau: Minor cleanup.
  • dri/nv10: Fake fast Z clears for pre-nv17 cards.
  • dri/nouveau: Initialize tile_flags when allocating a render target.
  • nouveau: Get larger push buffers.
  • dri/nouveau: Force a “slow” Z clear if we’re getting a new depth buffer.
  • dri/nv20: Clear with the 3D engine.
  • dri/nouveau: Don’t assert(0) on compressed internal formats.
  • dri/nv25: Bind a hierarchical depth buffer.
  • dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
  • dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
  • dri/nouveau: Tell the vbo module we want real hardware BOs.
  • dri/nouveau: Split out the scratch helpers to a separate file.
  • dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
  • dri/nouveau: Use a macro to iterate over the bound vertex attributes.
  • dri/nouveau: Split out array handling to its own file.
  • dri/nouveau: Optimize VBO binding re-emission.
  • dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
  • dri/nouveau: Pipeline glTexSubImage texture transfers.
  • dri/nouveau: Fix type promotion issue on 32bit platforms.
  • dri/nouveau: Validate the framebuffer state on read buffer changes.
  • dri/nouveau: Re-emit the BO state when coming back from a software fallback.
  • meta: Don’t leak alpha function/reference value changes.
  • meta: Fix incorrect rendering of the bitmap alpha component.
  • vbo: Avoid unnecessary copy to/from current in vertex format upgrade.
  • meta: Don’t try to disable cube maps if the driver doesn’t expose the extension.
  • meta: Handle bitmaps with alpha test enabled.
  • dri/nouveau: Split hardware/software TNL instantiation more cleanly.
  • dri/nouveau: Fix typo.
  • dri/nouveau: Kill a bunch of ternary operators.

Fredrik Höglund (2):

  • r600g: Fix texture sampling with swizzled coords
  • r600g: fix pow(0, 0) evaluating to NaN

Guillermo S. Romero (1):

  • r300g: Do not use buf param before checking for NULL.

Henri Verbeet (19):

  • r600g: Flush upload buffers before draws instead of before flushes.
  • r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().
  • r600g: Remove a redundant flush in r600_texture_transfer_map().
  • r600g: Buffer object maps imply a wait.
  • r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().
  • Revert “r600g: Flush upload buffers before draws instead of before flushes.”
  • r600g: fix exports_ps to export a number not a mask.
  • r600g: Mention AMD in the renderer string.
  • r600g: Cleanup the fenced_bo list in r600_context_fini().
  • r600g: Evergreen has two extra frac_bits for the sampler LOD state.
  • r600: Evergreen has two extra frac_bits for the sampler LOD state.
  • r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.
  • r600g: Swizzle vertex data only once.
  • r600g: Synchronize supported color formats between Evergreen and r600/r700.
  • r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.
  • r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.
  • r600g: Cleanup block bo references in r600_context_fini().
  • r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
  • st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().

Hui Qi Tay (10):

  • llvmpipe: minor changes in llvm coefficient calcs
  • draw: cliptest and viewport done in a single loop in vertex shader
  • draw: added viewport and cliptest flags
  • draw: sanitize llvm variant key
  • draw: corrections for w coordinate
  • draw: corrections to allow for different cliptest cases
  • llvmpipe: Moved draw pipeline twoside function to llvm setup code
  • llvmpipe: added llvm offset setup code
  • llvmpipe: clean up polygon offset function in lp setup code
  • llvmpipe: fix such that offset/twoside function only does in-place modification

Ian Romanick (102):

  • glsl2: Refactor testing for whether a deref is of a matrix or array
  • glsl2: Add flags to enable variable index lowering
  • glsl: Add doxygen comments
  • EGL DRI2: Silence piles of ‘unused variable’ warnings
  • EGL DRI2: Silence ‘missing initializer’ warnings
  • egl_glx: Silence piles of ‘unused variable’ warnings
  • egl: Fix several ‘comparison between signed and unsigned integer’ warnings
  • dri: Ensure that DRI driver cpp files are in tarballs
  • mesa: Force GL_ARB_copy_buffer to always be enabled
  • mesa: Force GL_SGIS_generate_mipmap to always be enabled
  • Remove GL_MESA_packed_depth_stencil
  • Remove GL_EXT_cull_vertex
  • Regenerate files changed by previous commit
  • Remove unnescessary initializations of UpdateTexturePalette
  • ARB_texture_rg: Add GLX protocol support
  • ARB_texture_rg: Correct some errors in RED / RG internal format handling
  • ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support
  • ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
  • ARB_texture_rg: Handle RED and RG the same as RGB for tex env
  • ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats
  • ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments
  • mesa: Enable GL_ARB_texture_rg in software paths
  • i965: Enable GL_ARB_texture_rg
  • mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc
  • ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format
  • mesa: Fix misplaced #endif
  • mesa: Trivial correction to comment
  • rgtc: Detect RGTC formats as color formats and as compressed formats
  • docs: Add list of bugs fixed in 7.9
  • docs: Import 7.9 release notes from 7.9 branch.
  • docs: Import 7.8.x release notes from 7.8 branch.
  • docs: download.html does not need to be updated for each release
  • docs: Update mailing lines from sf.net to freedesktop.org
  • docs: Import news updates from 7.9 branch
  • docs: added news item for 7.9 release
  • glsl: Fail linking if assign_attribute_locations fails
  • glsl: Refactor ‘layout’ grammar to match GLSL 1.60 spec grammar
  • glsl: Slight refactor of error / warning checking for ARB_fcc layout
  • glsl: Clear type_qualifier using memset
  • glsl: Wrap ast_type_qualifier contents in a struct in a union
  • glsl: Regenerate files modified by previous commits
  • glcpp: Add the define for ARB_explicit_attrib_location when present
  • glcpp: Regenerate files changes by previous commit
  • glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
  • glsl: Regenerate files changes by previous commit
  • glsl: Track explicit location in AST to IR translation
  • glsl: Add linker support for explicit attribute locations
  • main: Enable GL_ARB_explicit_attrib_location for swrast
  • intel: Enable GL_ARB_explicit_attrib_location
  • glsl: Remove const decoration from inlined function parameters
  • docs: skeleton for 7.10 release notes
  • docs: Update status of GL 3.x related extensions
  • mesa: Validate assembly shaders when GLSL shaders are used
  • glsl: Fix incorrect assertion
  • linker: Reject shaders that have unresolved function calls
  • mesa: Silence unused variable warning
  • mesa: Refactor validation of shader targets
  • mesa: Clean up two ‘comparison between signed and unsigned’ warnings
  • mesa: Clean up various ‘unused parameter’ warnings in shaderapi
  • glsl: Slightly change the semantic of _LinkedShaders
  • linker: Trivial indention fix
  • i965: Fix indentation after commit 3322fbaf
  • linker: Improve handling of unread/unwritten shader inputs/outputs
  • glapi: Add GL_EXT_separate_shader_objects
  • glapi: Commit files changed by previous commit
  • mesa: Add infrastructure to track GL_EXT_separate_shader_objects
  • mesa: Skeletal support for GL_EXT_separate_shader_objects
  • mesa: Add display list support for GL_EXT_separate_shader_objects functions
  • mesa: Track an ActiveProgram distinct from CurrentProgram
  • Track separate programs for each stage
  • swrast: Enable GL_EXT_separate_shader_objects in software paths
  • intel: Enable GL_EXT_separate_shader_objects in Intel drivers
  • docs: add GL_EXT_separate_shader_objects to release notes
  • glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow
  • ir_to_mesa: Refactor code for emitting DP instructions
  • mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample
  • glsl: Refactor is_vec_{zero,one} to be methods of ir_constant
  • glsl: Simplify generation of swizzle for vector constructors
  • glsl: Make is_zero and is_one virtual methods of ir_rvalue
  • ir_to_mesa: Generate smarter code for some conditional moves
  • glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
  • glsl: Eliminate assumptions about size of ir_expression::operands
  • glsl: Add ir_rvalue::is_negative_one predicate
  • glsl: Add unary ir_expression constructor
  • glsl: Add ir_quadop_vector expression
  • glsl: Fix matrix constructors with vector parameters
  • i915: Disallow alpha, red, RG, and sRGB as render targets
  • glsl: Use M_LOG2E constant instead of calling log2
  • glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
  • i915: Request that POW instructions be lowered
  • i915: Correctly generate unconditional KIL instructions
  • glsl: Ensure that equality comparisons don’t return a NULL IR tree
  • i965: Correctly emit constants for aggregate types (array, matrix, struct)
  • glsl: Inherrit type of declared variable from initializer
  • linker: Ensure that unsized arrays have a size after linking
  • linker: Fix regressions caused by previous commit
  • glsl: Inherrit type of declared variable from initializer after processing assignment
  • linker: Allow built-in arrays to have different sizes between shader stages
  • ir_to_mesa: Don’t generate swizzles for record derefs of non-scalar/vectors
  • Refresh autogenerated file builtin_function.cpp.
  • glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20
  • docs: Import 7.9.1 release notes from 7.9 branch

Jakob Bornecrantz (27):

  • rbug: Cast opcode to corrent int size
  • rbug: Add function to get opcode name string
  • scons: Link against talloc in the Gallium DRI drivers
  • i915g: Link with wrapper sw winsys with scons
  • tgsi: Actually care what check_soa_dependencies says
  • tgsi: Fix missing test before check
  • llvmpipe: Move makefile include to before targets
  • wrapper: Fix spelling
  • wrapper: Add a way to dewrap a pipe screen without destroying it
  • egl: Remove unnecessary headers
  • target-helpers: Remove per target software wrapper check
  • graw: Tidy graw xlib scons file a bit
  • scons: Remove old pipebuffer SConscript
  • scons: Detabify
  • scons: Check for pkg-config before trying to use it
  • scons: Check for libdrm_[intel|radeon] as well
  • scons: Move dependancy checks to the main gallium scons file
  • scons: Unify state tracker SConscripts
  • galahad: Correct the name of the scons library
  • graw: Use inline sw helper instead of roll your own loader
  • libgl-xlib: Use sw helper instead of roll your own
  • libgl-xlib: Use inline debug helper instead of non-inline version
  • graw: Use inline debug helper instead of non-inline version
  • gallium: Remove redundant sw and debug target helpers
  • i915g: Improve debug printing for textures
  • i915g: Make sure that new vbo gets updated
  • st/mesa: Unbind all constant buffers

Jerome Glisse (75):

  • r600g: alternative command stream building from context
  • r600g: move chip class to radeon common structure
  • r600g: use pipe context for flushing inside map
  • r600g: add back reference check when mapping buffer
  • r600g: directly allocate bo for user buffer
  • r600g: fix multi buffer rendering
  • r600g: occlusion query for new design
  • r600g: flush color buffer after draw command
  • r600g: disable shader rebuild optimization & account cb flush packet
  • r600g: fix multiple occlusion query on same id
  • r600g: initial evergreen support in new path
  • r600g: fix typo in evergreen define (resource are in x range)
  • r600g: move use_mem_constants flags for new designs structure alignment
  • r600g: evergreen fix for new design
  • r600g: fix compilation after change to evergreend.h
  • r600g: fixup some evergreen register definitions
  • r600g: fix evergreen new path
  • r600g: fix reg definition
  • r600g: fix evergreen new path
  • r600g: bring over fix from old path to new path
  • r600g: fix vertex resource & polygon offset
  • r600g: disable early cull optimization when occlusion query running
  • r600g: move around variables to share depth uncompression code
  • r600g: use depth decompression in new path
  • r600g: fix index buffer drawing
  • r600g: build packet header once
  • r600g: fix pointsprite & resource unbinding
  • r600g: fix routing btw vertex & pixel shader
  • r600g: fix occlusion query after change to block structure
  • r600g: use ptr for blit depth uncompress function
  • r600g: fix remaining piglit issue in new design
  • r600g: switch to new design
  • r600g: suspend/resume occlusion query around clear/copy
  • r600g: avoid rebuilding the vertex shader if no change to input format
  • r600g: use a hash table instead of group
  • r600g: delete old path
  • r600g: cleanup
  • r600g: more cleanup
  • r600g: use constant buffer instead of register for constant
  • r600g: fix constant & literal src splitting, also fix mplayer gl2 shader
  • evergreeng: avoid overlapping border color btw VS & PS
  • r600g: indentation fixes
  • r600g: rename radeon_ws_bo to r600_bo
  • r600g: allow r600_bo to be a sub allocation of a big bo
  • r600g: use r600_bo for relocation argument, simplify code
  • r600g: rename radeon_ws_bo to r600_bo
  • r600g: remove dead label & fix indentation
  • r600g: store reloc information in bo structure
  • r600g: improve bo flushing
  • r600g: simplify block relocation
  • r600g: userspace fence to avoid kernel call for testing bo busy status
  • r600g: avoid segfault due to unintialized list pointer
  • r600g: fix dirty state handling
  • r600g: allow driver to work without submitting cmd to GPU
  • gallium/noop: no operation gallium driver
  • r600g: code cleanup (indent, trailing space, empty line …)
  • r600g: fix occlusion query on evergreen (avoid lockup)
  • r600g: add fetch shader capabilities
  • r600g: dump raw shader output for debugging
  • r600g: update polygon offset only when rasterizer or zbuffer change
  • r600g: indentation fix
  • r600g: more indentation fix + warning silencing + dead code removal
  • r600g: build fetch shader from vertex elements
  • r600g: avoid useless shader rebuild at draw call
  • r600g: remove useless flush map
  • r600g: remove dead code
  • r600g: fix userspace fence against lastest kernel
  • r600g: avoid using pb* helper we are loosing previous cpu cycle with it
  • r600g: specialized upload manager
  • r600g: indentation cleanup
  • r600g: fix bo size when creating bo from handle
  • r600g: fix segfault when translating vertex buffer
  • r600g: need to reference upload buffer as the might still live accross flush
  • r600g: properly unset vertex buffer
  • r600g: avoid segfault

Joakim Sindholt (3):

  • util/u_blitter: fix leak
  • radeong: fix leaks
  • r300g: silence guard band cap errors

Johann Rudloff (3):

  • radeon: Implement EGL_MESA_no_surface_extension
  • radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm
  • radeon: Implement GL_OES_EGL_image

John Doe (3):

  • r600g: misc cleanup
  • r600g: don’t double count dirty block
  • r600g: keep a mapping around for each bo

Jon TURNEY (1):

  • Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS

José Fonseca (128):

  • gallivm: Fix address register swizzle.
  • gallivm: Start collecting bitwise arithmetic helpers in a new module.
  • gallivm: Clamp indirect register indices to file_max.
  • util: linearized sRGB values don’t fit into 8bits
  • llvmpipe: Default to no threading on single processor systems.
  • tgsi: Don’t ignore indirect registers in tgsi_check_soa_dependencies
  • llvmpipe: Describe how to profile llvmpipe.
  • llvmpipe: When failing free fs shader too.
  • util: Flush stdout on util_format.
  • gallivm: Add unorm support to lp_build_lerp()
  • llvmpipe: Special case complementary and identify blend factors in SoA.
  • llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
  • draw: Prevent clipped vertices overflow.
  • draw: Fulfil the new min_lod/max_lod/lod_bias/border_color dynamic state
  • gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.
  • gallivm: Remove dead experimental code.
  • llvmpipe: Decouple sampler view and sampler state updates.
  • scons: New build= option, with support for checked builds.
  • scons: New build= option, with support for checked builds.
  • trace: Fix set_index_buffer and draw_vbo tracing.
  • python/retrace: Handle set_index_buffer and draw_vbo.
  • gallivm: Use SSE4.1’s ROUNDSS/ROUNDSD for scalar rounding.
  • gallivm: More comprehensive border usage logic.
  • retrace: Handle clear_render_target and clear_depth_stencil.
  • llvmpipe: Dump a few missing shader key flags.
  • llvmpipe: Fix perspective interpolation for point sprites.
  • llvmpipe: Fix sprite coord perspective interpolation of Q.
  • gallivm: Take the type signedness in consideration in round/ceil/floor.
  • gallivm: Use a faster (and less accurate) log2 in lod computation.
  • gallivm: Fast implementation of iround(log2(x))
  • gallivm: Combined ifloor & fract helper.
  • gallivm: Only apply min/max_lod when necessary.
  • gallivm: Compute lod as integer whenever possible.
  • util: Cleanup util_pack_z_stencil and friends.
  • llvmpipe: Cleanup depth-stencil clears.
  • gallivm: Vectorize the rho computation.
  • gallivm: Do not do mipfiltering when magnifying.
  • gallivm: Simplify lp_build_mipmap_level_sizes’ interface.
  • gallivm: Don’t compute the second mipmap level when frac(lod) == 0
  • gallivm: Use lp_build_ifloor_fract for lod computation.
  • gallivm: Clamp mipmap level and zero mip weight simultaneously.
  • gallivm: Fix copy’n’paste typo in previous commit.
  • gallivm: Implement brilinear filtering.
  • gallivm: Use the wrappers for SSE pack intrinsics.
  • gallivm: Avoid control flow for two-sided stencil test.
  • gallivm: Warn when doing inefficient integer comparisons.
  • gallivm: Move into the as much of the second level code as possible.
  • llvmpipe: First minify the texture size, then broadcast.
  • gallivm: Help for combined extraction and broadcasting.
  • gallivm: Do size computations simultanously for all dimensions (AoS).
  • llvmpipe: Prevent z > 1.0
  • llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
  • gallivm: Handle code have ret correctly.
  • util: Defined M_SQRT2 when not available.
  • gallivm: Less code duplication in log computation.
  • gallivm: Special bri-linear computation path for unmodified rho.
  • gallivm: Don’t generate Phis for execution mask.
  • gallivm: Use varilables instead of Phis for cubemap selection.
  • gallivm: Remove support for Phi generation.
  • gallivm: Factor out the SI->FP texture size conversion for SoA path too
  • gallivm: Simplify if/then/else implementation.
  • gallivm: Cleanup the rest of the flow module.
  • gallivm: Fix a long standing bug with nested if-then-else emission.
  • gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option
  • gallivm: Use variables instead of Phis in loops.
  • gallivm: Pass texture coords derivates as scalars.
  • llvmpipe: Remove outdated comment about stencil testing.
  • gallivm: Eliminate unsigned integer arithmetic from texture coordinates.
  • gallium: Define C99 restrict keyword where absent.
  • tgsi: Export some names for some tgsi enums.
  • gallivm: More detailed analysis of tgsi shaders.
  • llvmpipe: Use lp_tgsi_info.
  • llvmpipe: Do not dispose the execution engine.
  • llvmpipe: Fix MSVC build.
  • llmvpipe: improve mm_mullo_epi32
  • gallivm: Name anonymous union.
  • llvmpipe: Unbreak Z32_FLOAT.
  • gallivm: More accurate float -> 24bit & 32bit unorm conversion.
  • llvmpipe: Generalize the x8z24 fast path to all depth formats.
  • llvmpipe: Fix depth-stencil regression.
  • llvmpipe: Ensure z_shift and z_width is initialized.
  • gallivm: Fix SoA cubemap derivative computation.
  • llvmpipe: Fix bad refactoring.
  • llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.
  • gallivm: Comment lp_build_insert_new_block().
  • gallivm: Add a note about SSE4.1’s nearest mode rounding.
  • llvmpipe: Don’t test rounding of x.5 numbers.
  • gallium: Avoid using __doc__ in python scripts.
  • gallivm: always enable LLVMAddInstructionCombiningPass()
  • gallivm: Remove the EMMS opcodes.
  • mesa: Fix windows build (uint -> GLuint).
  • scons: Revamp how to specify targets to build.
  • scons: Fix MinGW cross-compilation.
  • scons: Some pipe drivers are not portable for MSVC
  • scons: Restore x11 tool behavior for backwards compatability.
  • scons: Disable python state tracker when swig is not present.
  • r600g: List recently added files in SConscript.
  • scons: Add aliases for several pipe drivers.
  • scons: i915 can’t build on MSVC either.
  • scons: Propagate installation targets.
  • xorg/vmwgfx: Add missing source file to SConscript.
  • st/xorg: Add missing n to error message.
  • st/xorg: Detect libkms with scons too.
  • xorg/vmwgfx: Link libkms when available.
  • r600g: Swap the util_blitter_destroy call order.
  • gallivm: Allocate TEMP/OUT arrays only once.
  • libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
  • scons: Use inline wrap helpers more consistently.
  • svga: Use consistent hexadecimal representation on debug output.
  • scons: Alias for svga
  • wgl: Stub WGL_ARB_pbuffer support.
  • wgl: More complete WGL_ARB_pbuffer support.
  • svga: Silence debug printf.
  • scons: Move MSVS_VERSION option to common module.
  • vega: Remove extraneous ;
  • retrace: Some fixes.
  • util: C++ safe.
  • wgl: Fix double free. Remove dead code.
  • util: Plug leaks in util_destroy_gen_mipmap.
  • util: __builtin_frame_address() doesn’t work on mingw.
  • util: Don’t try to use imagehlp on mingw.
  • wgl: Unreference the current framebuffer after the make_current call.
  • WIN32_THREADS -> WIN32
  • mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.
  • wgl: Fix visual’s buffer_mask configuration.
  • mesa: Temporary hack to prevent stack overflow on windows
  • mesa: Bump the number of bits in the register index.
  • llvmpipe: Plug fence leaks.

Julien Cristau (1):

  • Makefile: don’t include the same files twice in the tarball

Keith Whitwell (89):

  • llvmpipe: brackets around macro arg
  • llvmpipe: remove duplicate code
  • llvmpipe: return zero from floor_pot(zero)
  • gallivm: make lp_build_sample_nop public
  • llvmpipe: add LP_PERF flag to disable various aspects of rasterization
  • llvmpipe: add DEBUG_FS to dump variant information
  • llvmpipe: use llvm for attribute interpolant calculation
  • graw: add frag-face shader
  • llvmpipe: fix flatshading in new line code
  • draw: don’t apply flatshading to clipped tris with <3 verts
  • llvmpipe: handle FACING interpolants in line and point setup
  • llvmpipe: handle up to 8 planes in triangle binner
  • llvmpipe: make debug_fs_variant respect variant->nr_samplers
  • gallivm: don’t apply zero lod_bias
  • llvmpipe: fail gracefully on oom in scene creation
  • llvmpipe: avoid overflow in triangle culling
  • gallivm: special case conversion 4x4f to 1x16ub
  • gallivm: round rather than truncate in new 4x4f->1x16ub conversion path
  • llvmpipe: clean up setup_tri a little
  • llvmpipe: add rast_tri_4_16 for small lines and points
  • llvmpipe: fix off-by-one in tri_16
  • llvmpipe: defer attribute interpolation until after mask and ztest
  • llvmpipe: use alloca for fs color outputs
  • llvmpipe: store zero into all alloca’d values
  • llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
  • gallivm: specialized x8z24 depthtest path
  • gallivm: prefer blendvb for integer arguments
  • gallivm: simpler uint8->float conversions
  • llvmpipe: try to be sensible about whether to branch after mask updates
  • llvmpipe: clean up shader pre/postamble, try to catch more early-z
  • llvmpipe: simplified SSE2 swz/unswz routines
  • llvmpipe: try to do more of rast_tri_3_16 with intrinsics
  • llvmpipe: add debug helpers for epi32 etc
  • llvmpipe: try to keep plane c values small
  • llvmpipe: fix typo in last commit
  • gallium: move sse intrinsics debug helpers to u_sse.h
  • r600g: add missing file to sconscript
  • gallivm: don’t branch on KILLs near end of shader
  • Revert “llvmpipe: try to keep plane c values small”
  • llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
  • llvmpipe: don’t try to emit non-existent color outputs
  • r600/drm: fix segfaults in winsys create failure path
  • r600g: emit hardware linewidth
  • r600g: handle absolute modifier in shader translator
  • llvmpipe: reintroduce SET_STATE binner command
  • llvmpipe: don’t pass frontfacing as a float
  • llvmpipe: slightly shrink the size of a binned triangle
  • llvmpipe: don’t store plane.ei value in binned data
  • gallium: move some intrinsics helpers to u_sse.h
  • llvmpipe: do plane calculations with intrinsics
  • llvmpipe: use aligned loads/stores for plane values
  • llvmpipe: fix non-sse build after recent changes
  • llvmpipe: check shader outputs are non-null before using
  • llvmpipe: validate color outputs against key->nr_cbufs
  • llvmpipe: clean up fields in draw_llvm_variant_key
  • llvmpipe: remove setup fallback path
  • llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle
  • Merge remote branch ‘origin/master’ into lp-setup-llvm
  • llvmpipe: remove unused file
  • llvmpipe: remove unused arg from jit_setup_tri function
  • Merge branch ‘llvm-cliptest-viewport’
  • draw: make sure viewport gets updated in draw llvm shader
  • llvmpipe: turn off draw offset/twoside when we can handle it
  • llvmpipe: avoid generating tri_16 for tris which extend past tile bounds
  • llvmpipe: guard against NULL task->query pointer
  • st/mesa: unbind constant buffer when not in use
  • r600g: propagate usage flags in texture transfers
  • r600g: propogate resource usage flags to winsys, use to choose bo domains
  • r600g: use a buffer in GTT as intermediate on texture up and downloads
  • r600g: remove unused flink, domain fields from r600_resource
  • r600g: set hardware pixel centers according to gl_rasterization_rules
  • evergreeng: protect against null constant buffers
  • r600g: don’t call debug_get_bool_option for tiling more than once
  • evergreeng: respect linewidth state, use integer widths only
  • evergreeng: set hardware pixelcenters according to gl_rasterization_rules
  • r600g: avoid recursion with staged uploads
  • r600g: attempt to turn on DXTn formats
  • r600g: translate ARR instruction
  • r600: fix my pessimism about PIPE_TRANSFER_x flags
  • ws/r600: match bo_busy shared/fence logic in bo_wait
  • r600g: guard experimental s3tc code with R600_ENABLE_S3TC
  • r600g: do not try to use staging resource for depth textures
  • r600g: enforce minimum stride on render target texture images
  • llvmpipe: fix up twoside after recent changes
  • llvmpipe: twoside for specular color also
  • Merge branch ‘lp-offset-twoside’
  • llvmpipe: raise dirty flag on transfers to bound constbuf
  • llvmpipe: remove misleading debug string
  • llvmpipe: shortcircuit some calls to set_scene_state

Kenneth Graunke (94):

  • glsl: Change from has_builtin_signature to has_user_signature.
  • glsl: Don’t print blank (function …) headers for built-ins.
  • glsl: Properly handle nested structure types.
  • glsl/builtins: Fix equal and notEqual builtins.
  • glsl/builtins: Switch comparison functions to just return an expression.
  • glsl: Add comments to clarify the types of comparison binops.
  • glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
  • glsl: “Copyright”, not “Constantright”
  • i965: Fix incorrect batchbuffer size in gen6 clip state command.
  • i965: Use logical-not when emitting ir_unop_ceil.
  • glsl: Add front-end support for the “trunc” built-in.
  • glsl: Refresh autogenerated file builtin_function.cpp.
  • i965: Use RNDZ for ir_unop_trunc in the new FS.
  • i965: Correctly emit the RNDZ instruction.
  • i965: Clean up a warning in the old fragment backend.
  • glsl: Add a new ir_unop_round_even opcode for GLSL 1.30’s roundEven.
  • glsl: Add front-end support for GLSL 1.30’s roundEven built-in.
  • i965: Add support for ir_unop_round_even via the RNDE instruction.
  • glsl: Add support for the 1.30 round() built-in.
  • glsl: Refresh autogenerated file builtin_function.cpp.
  • glsl: Don’t return NULL IR for erroneous bit-shift operators.
  • i965: Add missing “break” statement.
  • glsl: Fix copy and paste error in ast_bit_and node creation.
  • glsl: Regenerate parser files.
  • i965: Remove unused variable.
  • glsl: Remove useless ir_shader enumeration value.
  • mesa: Remove FEATURE_ARB_shading_language_120 macro.
  • glcpp: Return NEWLINE token for newlines inside multi-line comments.
  • glcpp: Refresh autogenerated lexer file.
  • glsl: Add support for GLSL 1.30’s modf built-in.
  • glsl: Refresh autogenerated file builtin_function.cpp.
  • generate_builtins.py: Output large strings as arrays of characters.
  • Refresh autogenerated file builtin_function.cpp.
  • glsl: Fix constant component count in vector constructor emitting.
  • Fix build on systems where “python” is python 3.
  • i965: Add bit operation support to the fragment shader backend.
  • glsl: Remove unused ARRAY_SIZE macro.
  • glsl/builtins: Rename ‘x’ to ‘y_over_x’ in atan(float) implementation.
  • glsl/builtins: Clean up some ugly autogenerated code in atan.
  • Refresh autogenerated file builtin_function.cpp.
  • glsl: Don’t print a useless space at the end of an S-Expression list.
  • ir_reader: Return a specific ir_dereference variant.
  • ir_reader: Remove useless error check.
  • ir_reader: Fix some potential NULL pointer dereferences.
  • ir_dead_functions: Actually free dead functions and signatures.
  • glsl: Remove unnecessary “unused variable” warning suppression.
  • glsl: Remove GLSL_TYPE_FUNCTION define.
  • glsl: Convert glsl_type::base_type from #define’d constants to an enum.
  • glsl: Rework reserved word/keyword handling in the lexer.
  • glsl: Add new keywords and reserved words for GLSL 1.30.
  • glsl: Add support for the ‘u’ and ‘U’ unsigned integer suffixes.
  • glsl: Refresh autogenerated lexer and parser files.
  • generate_builtins.py: Fix inconsistent use of tabs and spaces warning.
  • glsl: Implement the asinh, acosh, and atanh built-in functions.
  • glsl: Refresh autogenerated file builtin_function.cpp.
  • glsl: Add constant expression handling for asinh, acosh, and atanh.
  • glsl: Remove unused and out of date Makefile.am.
  • glsl: Rename various ir_* files to lower_* and opt_*.
  • glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
  • Refresh autogenerated glcpp parser.
  • glsl: Fix constant expression handling for <, >, <=, >= on vectors.
  • glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
  • Regenerate glcpp parser.
  • glsl: Reimplement the “cross” built-in without ir_binop_cross.
  • Refresh autogenerated file builtin_function.cpp.
  • glsl: Remove the ir_binop_cross opcode.
  • glsl: Refactor get_num_operands.
  • glsl: Simplify a type check by using type->is_integer().
  • glsl: Combine many instruction lowering passes into one.
  • mesa: Fix glGet of ES2’s GL_MAX_*_VECTORS properties.
  • glsl: Don’t inline function prototypes.
  • glsl: Use do_common_optimization in the standalone compiler.
  • glsl: Add a virtual as_discard() method.
  • glsl: Refactor out cloning of function prototypes.
  • glsl: Lazily import built-in function prototypes.
  • glsl: Remove anti-built-in hacks from the print visitor.
  • glsl/linker: Free any IR discarded by optimization passes.
  • glsl: Add an optimization pass to simplify discards.
  • glsl: Add a lowering pass to move discards out of if-statements.
  • glsl: Remove “discard” support from lower_jumps.
  • glsl: Add comments to lower_jumps (from the commit message).
  • ir_print_visitor: Print out constant structure values.
  • glsl: Factor out code which emits a new function into the IR stream.
  • symbol_table: Add support for adding a symbol at top-level/global scope.
  • glsl: Properly add functions during lazy built-in prototype importing.
  • glcpp: Don’t emit SPACE tokens in conditional_tokens production.
  • Refresh autogenerated glcpp parser.
  • glsl: Clean up code by adding a new is_break() function.
  • glsl: Consider the “else” branch when looking for loop breaks.
  • Remove OES_compressed_paletted_texture from the ES2 extension list.
  • glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).
  • glsl: Support if-flattening beyond a given maximum nesting depth.
  • i965: Flatten if-statements beyond depth 16 on pre-gen6.
  • i965: Internally enable GL_NV_blend_square on ES2.

Kristian Høgsberg (16):

  • glx: Hold on to drawables if we’re just switching to another context
  • intel: Fix GL_ARB_shading_language_120 commit
  • dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
  • glx: Invalidate buffers after binding a drawable
  • dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup
  • glx: Only remove drawables from the hash when we actually delete them
  • gles2: Add GL_EXT_texture_format_BGRA8888 support
  • Get rid of GL/internal/glcore.h
  • gl: Remove unused GLcontextModes fields
  • Rename GLvisual and __GLcontextModes to struct gl_config
  • Drop GLframebuffer typedef and just use struct gl_framebuffer
  • Drop GLcontext typedef and use struct gl_context instead
  • Drop the “neutral” tnl module
  • Only install vtxfmt tables for OpenGL
  • i965: Don’t write mrf assignment for pointsize output
  • docs: Fix MESA_drm_image typo

Krzysztof Smiechowicz (1):

  • nvfx: Pair os_malloc_aligned() with os_free_aligned().

Luca Barbieri (84):

  • auxiliary: fix unintended fallthrough
  • glsl: add pass to lower variable array indexing to conditional assignments
  • auxiliary: fix depth-only and stencil-only clears
  • gallium: avoid the C++ keyword “template” in sw_winsys.h
  • softpipe: make z/s test always pass if no zsbuf, instead of crashing
  • tgsi: add switch/case opcodes to tgsi_opcode_tmp.h
  • softpipe: fix whitespace
  • d3d1x: add new Direct3D 10/11 COM state tracker for Gallium
  • d3d1x: add blob and signature extraction APIs
  • d3d1x: fix compilation with recent Wine versions installed
  • d3d1x: add missing file
  • d3d1x: actually enable and fix blob apis
  • d3d1x: fix build with compilers other than GCC 4.5
  • d3d1x: add template parameters to base class ctor calls for GCC 4.4
  • d3d1x: fix GCC 4.1/4.2 build
  • d3d1x: ignore errors while building docs
  • d3d1x: attempt to fix/workaround bug #30322
  • nvfx: remove gl_PointCoord hack
  • glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
  • winsys: automatically build sw winsys needed by EGL and d3d1x
  • d3d1x: don’t build progs automatically
  • d3d1x: add missing memory barrier
  • d3d1x: link with CXXFLAGS
  • d3d1x: fix cf analysis
  • d3d1x: fix warning
  • d3d1x: fix segfault when hashing
  • d3d1x: destroy native_display on adapter destruction
  • d3d1x: fix GUID declarations
  • d3d1x: redesign the HWND resolver interface
  • d3d1x: fix API name
  • d3d1x: define GUIDs in the normal way
  • d3d1x: add Wine dlls (tri, tex working, but no other testing)
  • d3d1x: properly reference count the backend
  • d3d1x: fix deadlocks on non-recursive mutex
  • d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
  • d3d1x: initialize the mutex
  • d3d1x: autogenerate shader enums and text from def files
  • d3d1x: s/tpf/sm4/g
  • d3d1x: normalize whitespace
  • d3d1x: remove specstrings
  • d3d1x: minifix
  • d3d1x: rename context params
  • d3d11: rename screen params
  • d3d1x: rename params in misc and objects
  • d3d1x: rename parameters in dxgi
  • d3d11: obliterate IDL parameter names
  • d3d1x: remove specstrings.h include
  • d3d1x: flush the pipe context when presenting
  • d3d1x: remove another include specstrings.h
  • d3d1x: flush properly
  • d3d1x: add missing guid.cpp
  • d3d1x: fix build without system EGL/egl.h
  • d3d1x: add autogenerated files as prerequisites, so make builds them
  • d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too
  • d3d1x: add shader dumping
  • d3d1x: add untested support for geometry shader translation
  • d3d1x: don’t assert on unsupported resource types
  • d3d1x: fix CheckMultisampleQualityLevels
  • d3d1x: draw to the correct buffer
  • d3d1x: fix linking of dxbc2tgsi
  • nvfx: allow setting NULL constant buffers
  • nvfx: add RGB framebuffer format support in addition to BGR
  • d3d1x: don’t crash on drivers not supporting vertex or geometry sampling
  • d3d1x: assert if X visual is not among enumerated visuals
  • d3d1x: stop using GLX in demos, just use the default visual
  • d3d1x: CRLF -> LF in progs
  • mesa: make makedepend an hard requirement
  • gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
  • d3d1x: fix parallel build
  • d3d1x: add private gitignore file
  • d3d1x: fix progs linking if not all EGL platforms are enabled
  • d3d1x: link progs with CXXFLAGS
  • d3d11: advertise IDXGIDevice1, not just IDXGIDevice
  • d3d11: ignore StructureByteStride
  • d3d1x: link to libdrm for X11 platform too
  • ureg: support centroid interpolation
  • d3d1x: support centroid interpolation
  • d3d1x: properly support specifying MipLevels as 0
  • d3d1x: put proper calling convention in headers, fixes 64-bit builds
  • d3d1x: rework DXGI for occlusion testing and default width/height
  • d3d1x: fix Map
  • d3d11: fix reference counting so devices get freed
  • d3d1x: work around crash in widl
  • glsl: Unroll loops with conditional breaks anywhere (not just the end)

Lucas Stach (1):

  • nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT

Marek Olšák (100):

  • r300g: prevent creating multiple winsys BOs for the same handle
  • r300g/swtcl: fix CS overrun
  • st/mesa: fix assertion failure in GetTexImage for cubemaps
  • util: make calling remove_from_list multiple times in a row safe
  • r300g: fixup long-lived BO maps being incorrectly unmapped when flushing
  • r300g: make accessing map_list and buffer_handles thread-safe
  • r300g: fix a copy-paste typo for logging
  • r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
  • Build r300g by default
  • util: fix util_pack_color for B4G4R4A4
  • r300g: fix macrotiling on R350
  • r300g: code cleanups
  • r300/compiler: fix projective mapping of 2D NPOT textures
  • r300/compiler: do not use copy propagation if SaturateMode is used
  • r300/compiler: fix shadow sampling with swizzled coords
  • r300g: add support for 3D NPOT textures without mipmapping
  • r300g: fix swizzling of texture border color
  • configure.ac: look for libdrm_radeon before building gallium/r300,r600
  • configure.ac: do not build xorg-r300g by default
  • Makefile: ensure Gallium’s Makefile.xorg and SConscript.dri are in the tarball
  • r300g: add support for formats beginning with X, like X8R8G8B8
  • r300g: fix conditional rendering in non-wait path
  • r300g: add support for R8G8 colorbuffers
  • r300g: add support for L8A8 colorbuffers
  • update release notes for Gallium
  • r300g: fix microtiling for 16-bits-per-channel formats
  • r300g: do not print get_param errors in non-debug build
  • r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART
  • mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY
  • r300g: fix texture border for 16-bits-per-channel formats
  • st/mesa: support RGBA16 and use it for RGBA12 as well
  • r300g: add a default channel ordering of texture border for unhandled formats
  • r300g: mention ATI in the renderer string
  • r300g: rename has_hyperz -> can_hyperz
  • r300g: turn magic numbers into names in the hyperz code
  • gallium: add CAPs for indirect addressing and lower it in st/mesa when needed
  • tgsi: fill out CAPs for indirect addressing
  • i915g: fill out CAPs for indirect addressing
  • i965g: fill out CAPs for indirect addressing
  • nv50: fill out CAPs for indirect addressing
  • nvfx: fill out CAPs for indirect addressing
  • r300g: fill out CAPs for indirect addressing
  • r600g: fill out CAPs for indirect addressing
  • svga: fill out CAPs for indirect addressing
  • r300g: fix texture border color for all texture formats
  • r300g: clean up redundancy in draw functions
  • r300g: return shader caps from Draw for SWTCL vertex shaders
  • r300g: remove the hack with OPCODE_RET
  • r300g: print FS inputs uninitialized due to hardware limits to stderr
  • r300g: fix rendering with no vertex elements
  • st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects
  • docs: add GL 4.1 status
  • gallium: add PIPE_SHADER_CAP_SUBROUTINES
  • st/mesa: set MaxUniformComponents
  • u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall
  • r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction
  • r300/compiler: remove duplicate function rc_mask_to_swz
  • r300/compiler: add a function for swizzling a mask
  • r300/compiler: move util functions to radeon_compiler_util
  • u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
  • st/mesa: fix texture border color for RED and RG base formats
  • util: rename u_mempool -> u_slab
  • r300g: fix texture border color once again
  • r300/compiler: implement and lower OPCODE_CLAMP
  • ir_to_mesa: Add support for conditional discards.
  • r300g: fix texture swizzling with compressed textures on r400-r500
  • r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only
  • r300g: fix up cubemap texture offset computation
  • r300/compiler: disable the swizzle lowering pass in vertex shaders
  • r300g: fix build
  • r300g: use internal BO handle for add_buffer and write_reloc
  • r300g: implement simple transfer_inline_write for buffers
  • mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
  • r300g: fix pointer arithmetic with void* in transfer_inline_write
  • r300g: do not remove unused constants if we are not near the limit
  • r300g: add capability bit index_bias_supported
  • r300g: one more r500_index_bias_supported leftover
  • r300g: do not use the index parameter in set_constant_buffer
  • r300g: cleanup winsys
  • r300g: optimize looping over atoms
  • st/mesa: initialize key in st_vp_varient
  • u_blitter: use util_is_format_compatible in the assert
  • r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
  • r300g: validate buffers only if any of bound buffers is changed
  • r300g: also revalidate the SWTCL vertex buffer after its reallocation
  • r300/compiler: don’t terminate regalloc if we surpass max temps limit
  • r300/compiler: add a function to query program stats (alu, tex, temps..)
  • r300/compiler: cleanup rc_run_compiler
  • r300/compiler: do not print pair/tex/presub program stats for vertex shaders
  • r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask
  • r300/compiler: make lowering passes possibly use up to two less temps
  • r300/compiler: remove at least unused immediates if externals cannot be removed
  • r300/compiler: fix LIT in VS
  • r300/compiler: fix swizzle lowering with a presubtract source operand
  • r300g: fix rendering with a vertex attrib having a zero stride
  • r300g: finally fix the texture corruption on r3xx-r4xx
  • r300g/swtcl: re-enable LLVM
  • r300g: mark vertex arrays as dirty after a buffer_offset change
  • mesa: fix texel store functions for some float formats
  • r300/compiler: disable the rename_regs pass for loops

Mario Kleiner (1):

  • mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.

Mathias Fröhlich (3):

  • r300g: Avoid returning values in a static array, fixing a potential race
  • r600g: Only compare active vertex elements
  • st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT

Michal Krol (10):

  • svga: Fix relative addressing translation for pixel shaders.
  • svga: Integer constant register file has a separate namespace.
  • tgsi/exec: Cleanup the remaining arithmetic instructions.
  • tgsi/exec: Get rid of obsolete condition codes.
  • tgsi/build: Reduce interface clutter.
  • graw/gdi: Initial commit.
  • scons: Hook-up graw-gdi target.
  • graw/gdi: Fix window dimensions.
  • os: Open file streams in binary mode.
  • graw: Export graw_save_surface_to_file().

Nicolas Kaiser (26):

  • swrast: remove duplicated include
  • egl: remove duplicated include
  • gallium/rtasm: remove duplicated include
  • gallium/util: remove duplicated include
  • gallium/i915: remove duplicated include
  • gallium/llvmpipe: remove duplicated include
  • gallium/softpipe: remove duplicated include
  • gallium/st: remove duplicated includes
  • gallium/winsys: remove duplicated include
  • glx: remove duplicated include
  • dri/common: remove duplicated include
  • dri/i810: remove duplicated include
  • dri/i915: remove duplicated include
  • dri/i965: remove duplicated include
  • dri/intel: remove duplicated include
  • dri/mga: remove duplicated include
  • dri/r128: remove duplicated include
  • dri/r300: remove duplicated include
  • dri/r600: remove duplicated include
  • dri/radeon: remove duplicated includes
  • dri/savage: remove duplicated include
  • main: remove duplicated includes
  • math: remove duplicated includes
  • st: remove duplicated include
  • i965g: use Elements macro instead of manual sizeofs
  • nv50: fix always true conditional in shader optimization

Orion Poplawski (1):

  • osmesa: link against libtalloc

Owen W. Taylor (1):

  • r600g: Fix location for clip plane registers

Peter Clifton (3):

  • intel: Fix emit_linear_blit to use DWORD aligned width blits
  • intel: Add assert check for blitting alignment.
  • meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear

Robert Hooker (2):

  • intel: Add a new B43 pci id.
  • egl_dri2: Add missing intel chip ids.

Roland Scheidegger (16):

  • gallivm: fix copy&paste bug
  • gallivm: don’t use URem/UDiv when calculating offsets for blocks
  • gallivm: optimize yuv decoding
  • gallivm: fix trunc/itrunc comment
  • gallivm: faster iround implementation for sse2
  • gallivm: replace sub/floor/ifloor combo with ifloor_fract
  • gallivm: optimize some tex wrap mode calculations a bit
  • gallivm: more linear tex wrap mode calculation simplification
  • gallivm: avoid unnecessary URem in linear wrap repeat case
  • gallivm: optimize soa linear clamp to edge wrap mode a bit
  • gallivm: make use of new iround code in lp_bld_conv.
  • gallivm: fix different handling of [non]normalized coords in linear soa path
  • gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2
  • r200: fix r200 large points
  • mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps
  • gallium: support for array textures and related changes

Shuang He (1):

  • mesa: allow GLfixed arrays for OpenGL ES 2.0

Stephan Schmid (1):

  • r600g: fix relative addressing when splitting constant accesses

Thomas Hellstrom (21):

  • st/xorg: Don’t try to use option values before processing options
  • xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
  • st/xorg: Add a customizer option to get rid of annoying cursor update flicker
  • xorg/vmwgfx: Don’t hide HW cursors when updating them
  • st/xorg: Don’t try to remove invalid fbs
  • st/xorg: Fix typo
  • st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments
  • st/xorg: Fix compilation errors for Xservers compiled without Composite
  • st/xorg: Don’t use deprecated x*alloc / xfree functions
  • xorg/vmwgfx: Don’t use deprecated x*alloc / xfree functions
  • st/xorg: Fix compilation for Xservers >= 1.10
  • mesa: Make sure we have the talloc cflags when using the talloc headers
  • egl: Add an include for size_t
  • mesa: Add talloc includes for gles
  • st/egl: Fix build for include files in nonstandard places
  • svga/drm: Optionally resolve calls to powf during link-time
  • gallium/targets: Trivial crosscompiling fix
  • st/xorg: Add a function to flush pending rendering and damage
  • gallium/targets/xorg-vmwgfx: Xv fixes
  • xorg/vmwgfx: Flush even if we don’t autopaint the color key
  • xorg/vmwgfx: Don’t clip video to viewport

Tilman Sauerbeck (35):

  • r600g: Fixed a bo leak in r600_blit_state_ps_shader().
  • r600g: Use clamped math for RCP and RSQ.
  • r600g: Formatting fixes.
  • r600g: Added DB_SHADER_CONTROL defines.
  • r600g: Only set PA_SC_EDGERULE on rv770 and greater.
  • r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.
  • r600g: Fixed the shift in S_02880C_KILL_ENABLE.
  • glsl2: Empty functions can be inlined.
  • glsl2: Fixed cloning of ir_call error instructions.
  • r600g: Added support for TGSI_SEMANTIC_FACE.
  • gallium/docs: Fixed a typo in the SCS opcode description.
  • r600g: Honour destination operand’s writemask in the SCS implementation.
  • r600g: Implemented the Z and W component write for the SCS opcode.
  • python/tests: Fixed tri.py for API and TGSI syntax changes.
  • r600g: Removed debug code.
  • gallium/docs: The RET opcode may appear anywhere in a subroutine.
  • r600g: Destroy the blitter.
  • r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
  • r600g: Cleaned up index buffer reference handling in the draw module.
  • r600g: Fixed r600_vertex_element leak.
  • r600g: Added r600_pipe_shader_destroy().
  • r600g: Also clear bc data when we’re destroying a shader.
  • r600g: In radeon_bo(), call LIST_INITHEAD early.
  • r600g: Destroy the blitter.
  • r600g: Removed unused ‘ptr’ argument from radeon_bo().
  • r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().
  • r600g: Fixed unmap condition in radeon_bo_pb_destroy().
  • r600g: Made radeon_bo::map_count signed.
  • r600g: We don’t support PIPE_CAP_PRIMITIVE_RESTART.
  • r600g: Delete custom_dsa_flush on shutdown.
  • r600g: Fixed two memory leaks in winsys.
  • r600g: Destroy the winsys in r600_destroy_screen().
  • st/mesa: Reset the index buffer before destroying the pipe context.
  • st/mesa: Reset the constant buffers before destroying the pipe context.
  • r600g: Removed duplicated call to tgsi_split_literal_constant().

Timo Wiren (1):

  • Fix typos in comments and debug output strings.

Tom Fogal (3):

  • Implement x86_64 atomics for compilers w/o intrinsics.
  • Prefer intrinsics to handrolled atomic ops.
  • Revert “Prefer intrinsics to handrolled atomic ops.”

Tom Stellard (32):

  • r300/compiler: Refactor the pair instruction data structures
  • r300g: Always try to build libr300compiler.a
  • r300/compiler: Fix two mistakes in the presubtract optimization pass.
  • r300/compiler: Add more helper functions for iterating through sources
  • r300/compiler: Print immediate values after “dead constants” pass
  • r300/compiler: radeon_remove_constants.c: fix indentation
  • r300/compiler: Use rc_for_all_reads_src() in “dead constants” pass
  • r300/compiler: Fix segfault in error path
  • r300/compiler: Don’t use rc_error() unless the error is unrecoverable
  • r300/compiler: Don’t merge instructions that write output regs and ALU result
  • r300/compiler: Create a helper function for merging presubtract sources
  • r300/compiler: Fix incorrect assumption
  • r300/compiler: Clear empty registers after constant folding
  • r300/compiler: Add a new function for more efficient dataflow analysis
  • r300g: Add new debug option for logging vertex/fragment program stats
  • r300/compiler: Use rc_get_readers_normal() for presubtract optimizations
  • r300/compiler: Don’t clobber presubtract sources during optimizations
  • r300/compiler: Don’t track readers into an IF block.
  • r300/compiler: Make sure presubtract sources use supported swizzles
  • r300/compiler: Fix register allocator’s handling of loops
  • r300/compiler: Fix instruction scheduling within IF blocks
  • r300/compiler: Use zero as the register index for unused sources
  • r300/compiler: Ignore alpha dest register when replicating the result
  • r300/compiler: Add rc_get_readers()
  • r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()
  • r300/compiler: Track readers through branches in rc_get_readers()
  • r300/compiler: Convert RGB to alpha in the scheduler
  • r300/compiler: Use presubtract operations as much as possible
  • r300/compiler: Enable rename_reg pass for r500 cards
  • r300/compiler: Add a more efficient version of rc_find_free_temporary()
  • r300/compiler: Don’t allow presubtract sources to be remapped twice
  • r300/compiler: Fix black terrain in Civ4

Victor Tseng (1):

  • egl/i965: include inline_wrapper_sw_helper.h

Viktor Novotný (6):

  • dri/nouveau: Import headers from rules-ng-ng
  • dri/nouveau: nv04: Use rules-ng-ng headers
  • dri/nouveau: nv10: Use rules-ng-ng headers
  • dri/nouveau nv20: Use rules-ng-ng headers
  • dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
  • dri/nouveau: Clean up magic numbers in get_rt_format

Vinson Lee (214):

  • llvmpipe: Remove unnecessary header.
  • r600g: Remove unnecessary headers.
  • mesa: Include missing header in program.h.
  • glsl: Fix ‘format not a string literal and no format arguments’ warning.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence uninitialized variable warning.
  • nvfx: Silence uninitialized variable warnings.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence unused variable warning.
  • nv50: Update files in SConscript to match Makefile.
  • nv50: Remove unnecessary headers.
  • nv50: Silence uninitialized variable warning.
  • nv50: Silence uninitialized variable warning.
  • nv50: Silence uninitialized variable warning.
  • gallivm: Remove unnecessary headers.
  • draw: Remove unnecessary header.
  • nv50: Silence uninitialized variable warnings.
  • nv50: Fix ‘control reaches end of non-void function’ warning.
  • mesa/st: Silence uninitialized variable warning.
  • gallivm: Remove unnecessary header.
  • r600g: Remove unnecessary header.
  • r600g: Remove unnecessary headers.
  • r600g: Fix implicit declaration warning.
  • r600g: Fix memory leak on error path.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence unused variable warnings.
  • mesa: bump version to 7.10
  • ir_to_mesa: Remove unused member array_indexed from struct statevar_element.
  • mesa: Silence “‘valid_texture_object’ defined but not used” warning.
  • x86: Silence unused variable warning on Mac OS X.
  • glsl: Fix ‘control reaches end of non-void function’ warning.
  • nvfx: Remove const qualifer from nvfx_vertprog_translate.
  • nvfx: Silence uninitialized variable warnings.
  • r600g: Remove unused variable.
  • nv50: Silence missing initializer warning.
  • nv50: Remove dead initialization.
  • nv50: Remove dead initialization.
  • tgsi: Remove duplicate case value.
  • glut: Define markWindowHidden for non-Windows only.
  • glut: Define eventParser for non-Windows only.
  • r300g: Silence uninitialized variable warning.
  • intel: Fix implicit declaration of function ‘_mesa_meta_Bitmap’ warning.
  • mesa: Remove unnecessary headers.
  • r600g: Remove unnecessary header.
  • unichrome: Remove unnecessary header.
  • intel: Remove unnecessary headers.
  • r600g: Remove unused variable.
  • r600g: Disable unused variables.
  • r600g: Remove unused variable.
  • r600g: Silence ‘control reaches end of non-void function’ warning.
  • r600g: Remove unused variable.
  • r600g: Remove unused variable.
  • r600g: Disable unused variables.
  • intel: Remove unnecessary header.
  • st/dri: Remove unnecessary header.
  • r600g: Remove unused variable.
  • r300g: Remove unused variable.
  • r600g: Don’t return a value in function returning void.
  • r600g: Remove unused variables.
  • r600g: Include p_compiler.h instead of malloc.h.
  • r600g: Silence uninitialized variable warnings.
  • scons: Add MinGW-w64 prefixes for MinGW build.
  • dri: Add GET_PROGRAM_NAME definition for Mac OS X.
  • scons: Add program/sampler.cpp to SCons build.
  • mesa: Fix printf format warning.
  • mesa: Fix printf format warning.
  • mesa: Fix printf format warning.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r600g: Update SConscript.
  • r300/compiler: Move declaration before code.
  • r600g: Update SConscript.
  • r300/compiler: Move declaration before code.
  • r600g: Update SConscript.
  • r300/compiler: Move declaration before code.
  • r600g: Fix SCons build.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Remove declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • glsl: Remove unnecessary header.
  • savage: Remove unnecessary header.
  • r600g: Remove unused variable.
  • r600g: Remove unnecessary headers.
  • r600g: Fix SCons build.
  • r600g: Remove unnecessary header.
  • gallivm: Remove unnecessary header.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence uninitialized variable warning.
  • r600g: Silence uninitialized variable warning.
  • i915: Silence unused variable warning in non-debug builds.
  • i915: Silence unused variable warning in non-debug builds.
  • i965: Silence unused variable warning on non-debug builds.
  • i965: Silence unused variable warning on non-debug builds.
  • i965: Initialize member variables.
  • r300: Silence uninitialized variable warning.
  • tdfx: Silence unused variable warning on non-debug builds.
  • gallivm: Remove unnecessary header.
  • glsl: Initialize variable in ir_derefence_array::constant_expression_value
  • mesa: Add missing header to shaderobj.h.
  • llvmpipe: Return non-zero exit code for lp_test_round failures.
  • r300/compiler: Remove unused variable.
  • st/xorg: Fix memory leak on error path.
  • llvmpipe: Initialize state variable in debug_bin function.
  • llvmpipe: Initialize variable.
  • draw: Move loop variable declaration outside for loop.
  • r600g: Ensure r600_src is initialized in tgsi_exp function.
  • glsl: Add assert for unhandled ir_shader case.
  • swrast: Print out format on unexpected failure in _swrast_DrawPixels.
  • llvmpipe: Remove unnecessary header.
  • draw: Remove unnecessary header.
  • gallivm: Silence uninitialized variable warnings.
  • gallivm: Silence uninitialized variable warnings.
  • gallivm: Silence uninitialized variable warning.
  • r300g: Silence uninitialized variable warning.
  • mesa: Remove unnecessary headers.
  • r600g: Silence uninitialized variable warnings.
  • st/mesa: Remove unnecessary header.
  • mesa: Remove unnecessary header.
  • egl: Remove unnecessary headers.
  • swrast: Print out format on unexpected failure in _swrast_ReadPixels.
  • st/mesa: Silence uninitialized variable warning.
  • savage: Remove unnecessary header.
  • st/vega: Remove unnecessary headers.
  • dri/nouveau: Silence uninitialized variable warning.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • i965: Silence uninitialized variable warning.
  • i965: Silence uninitialized variable warning.
  • mesa: Clean up header file inclusion in accum.h.
  • mesa: Clean up header file inclusion in version.h.
  • mesa: Clean up header file inclusion in api_loopback.h.
  • mesa: Clean up header file inclusion in api_validate.h.
  • mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.
  • mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.
  • mesa: Clean up header file inclusion in arrayobj.h.
  • mesa: Clean up header file inclusion in atifragshader.h.
  • mesa: Clean up header file inclusion in attrib.h.
  • mesa: Clean up header file inclusion in blend.h.
  • mesa: Clean up header file inclusion in buffers.h.
  • mesa: Clean up header file inclusion in colortab.h.
  • mesa: Clean up header file inclusion in convolve.h.
  • mesa: Clean up header file inclusion in debug.h.
  • mesa: Clean up header file inclusion in depth.h.
  • mesa: Clean up header file inclusion in depthstencil.h.
  • mesa: Clean up header file inclusion in drawpix.h.
  • mesa: Clean up header file inclusion in drawtex.h.
  • mesa: Clean up header file inclusion in enable.h.
  • mesa: Clean up header file inclusion in extensions.h.
  • graw: Add struct pipe_surface forward declaration.
  • mesa: Clean up header file inclusion in fbobject.h.
  • mesa: Clean up header file inclusion in ffvertex_prog.h.
  • mesa: Clean up header file inclusion in fog.h.
  • mesa: Clean up header file inclusion in framebuffer.h.
  • mesa: Clean up header file inclusion in hint.h.
  • mesa: Clean up header file inclusion in histogram.h.
  • mesa: Clean up header file inclusion in image.h.
  • mesa: Add missing header and forward declarations in dd.h.
  • mesa: Clean up header file inclusion in light.h.
  • mesa: Clean up header file inclusion in lines.h.
  • mesa: Clean up header file inclusion in matrix.h.
  • mesa: Clean up header file inclusion in multisample.h.
  • mesa: Clean up header file inclusion in nvprogram.h.
  • winsys/xlib: Add cygwin to SConscript.
  • mesa: Clean up header file inclusion in pixel.h.
  • mesa: Clean up header file inclusion in pixelstore.h.
  • mesa: Fix printf format warnings.
  • mesa: Clean up header file inclusion in points.h.
  • i965: Silence uninitialized variable warning.
  • glsl: Add ir_constant_expression.cpp to SConscript.
  • mesa: Add definitions for inverse hyperbolic function on MSVC.
  • glsl: Fix ‘control reaches end of non-void function’ warning.
  • glsl: Add lower_vector.cpp to SConscript.
  • glsl: Fix type of label ‘default’ in switch statement.
  • st/mesa: Remove unnecessary headers.
  • swrast: Remove unnecessary header.
  • r600: Remove unnecesary header.
  • intel: Remove unnecessary header.
  • mesa: Clean up header file inclusion in polygon.h.
  • mesa: Clean up header file inclusion in rastpos.h.
  • mesa: Clean up header file inclusion in readpix.h.
  • mesa: Clean up header file inclusion in renderbuffer.h.
  • mesa: Clean up header file inclusion in scissor.h.
  • mesa: Clean up header file inclusion in shaderapi.h.
  • mesa: Clean up header file inclusion in shared.h.
  • mesa: Clean up header file inclusion in stencil.h.
  • r600: Remove unnecessary header.
  • llvmpipe: Remove unnecessary headers.
  • mesa: Clean up header file inclusion in syncobj.h.
  • r300/compiler: Move declaration before code.
  • r300/compiler: Move declaration before code.
  • mesa: Clean up header file inclusion in texcompress.h.
  • st/vega: Silence uninitialized variable warning.
  • mesa: Clean up header file inclusion in texcompress_s3tc.h.
  • mesa: Clean up header file inclusion in texenvprogram.h.
  • mesa: Clean up header file inclusion in texformat.h.
  • mesa: Clean up header file inclusion in texgetimage.h.
  • mesa: Clean up header file inclusion in texobj.h.
  • gallium/noop: Add prototype for noop_init_state_functions.
  • mesa: Clean up header file inclusion in texrender.h.
  • mesa: Clean up header file inclusion in transformfeedback.h.
  • mesa: Clean up header file inclusion in varray.h.
  • mesa: Clean up header file inclusion in viewport.h.
  • r200: Silence uninitialized variable warning.
  • r600g: Fix SCons build.
  • i965: Silence uninitialized variable warning.

Xavier Chantry (8):

  • nv50: fix size of outputs_written array
  • nv50: apply layout_mask to tile_flags
  • nvfx: only expose one rt on nv30
  • nvfx: fb->nr_cbufs <= 1 on nv30
  • nvfx: reset nvfx->hw_zeta
  • nvfx: fixes after array textures merge
  • init ps->context with util_surfaces_get and do_get
  • gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views

Xiang, Haihao (10):

  • mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7
  • i965: add support for polygon mode on Sandybridge.
  • i965: fix for flat shading on Sandybridge
  • i965: set minimum/maximum Point Width on Sandybridge
  • meta: allow nested meta operations
  • i965: support for two-sided lighting on Sandybridge
  • i965: fix register region description
  • i965: use align1 access mode for instructions with execSize=1 in VS
  • i965: don’t spawn GS thread for LINELOOP on Sandybridge
  • i965: use BLT to clear buffer if possible on Sandybridge

Zack Rusin (8):

  • rbug: fix rbug when contexts are being destroyed
  • llvmpipe: fix rasterization of vertical lines on pixel boundaries
  • scons: build the xorg state trackers only when env includes drm
  • gallivm: implement indirect addressing of the output registers
  • gallivm: implement indirect addressing over inputs
  • gallivm: fix storing of the addr register
  • scons: add alias for identity
  • gallium/util: add states relevant to geometry shaders

Zhenyu Wang (40):

  • i965: disasm quarter and write enable instruction control on sandybridge
  • i965: new state dump for sandybridge
  • i965: enable accumulator update in PS kernel too on sandybridge
  • i965: Fix color interpolation on sandybridge
  • i965: force zero in clipper to ignore RTAIndex on sandybridge
  • i965: fix point size setting in header on sandybridge
  • i965: ff sync message change for sandybridge
  • i965: ignore quads for GS kernel on sandybridge
  • i965: add sandybridge viewport state bo into validation list
  • i965: VS use SPF mode on sandybridge for now
  • i965: fix jump count on sandybridge
  • i965: Fix sampler on sandybridge
  • i965: fix const register count for sandybridge
  • i965: Add all device ids for sandybridge
  • i965: sandybridge pipe control workaround before write cache flush
  • i965: only allow SIMD8 kernel on sandybridge now
  • i965: don’t do calculation for delta_xy on sandybridge
  • i965: fix pixel w interpolation on sandybridge
  • i965: enable polygon offset on sandybridge
  • i965: fix scissor state on sandybridge
  • i965: fix point sprite on sandybridge
  • i965: fix occlusion query on sandybridge
  • i965: fallback bitmap operation on sandybridge
  • i965: Always set tiling for depth buffer on sandybridge
  • i965: fallback lineloop on sandybridge for now
  • Revert “i965: Always set tiling for depth buffer on sandybridge”
  • i965: always set tiling for fbo depth buffer on sandybridge
  • i965: Fix GS hang on Sandybridge
  • Revert “i965: fallback lineloop on sandybridge for now”
  • i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6
  • i965: fix dest type of ‘endif’ on sandybridge
  • Revert “i965: VS use SPF mode on sandybridge for now”
  • i965: also using align1 mode for math2 on sandybridge
  • i965: Fix GS state uploading on Sandybridge
  • i965: upload WM state for _NEW_POLYGON on sandybridge
  • i965: Use MI_FLUSH_DW for blt ring flush on sandybridge
  • i965: explicit tell header present for fb write on sandybridge
  • i965: Fix occlusion query on sandybridge
  • i965: Use last vertex convention for quad provoking vertex on sandybridge
  • i965: Fix provoking vertex select in clip state for sandybridge

Zou Nan hai (1):

  • i965: skip too small size mipmap

delphi (2):

  • draw: added userclip planes and updated variant_key
  • draw: some changes to allow for runtime changes to userclip planes

nobled (3):

  • r300g: Abort if atom allocations fail
  • r300g: Abort if draw_create() fails
  • r300g: Drop unnecessary cast

pontus lidman (1):

  • mesa: check for posix_memalign() errors

richard (2):

  • evergreen : fix z format setting, enable stencil.
  • r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.