Mesa 10.3.6 Release Notes / December 29, 2014

Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.

Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f  MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b  MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a  MesaLib-10.3.6.zip

New features

None

Bug fixes

This list is likely incomplete.

  • Bug 60879 - [radeonsi] X11 can’t start with acceleration enabled
  • Bug 82585 - geometry shader with optional out variable segfaults
  • Bug 82991 - Inverted bumpmap in webgl applications
  • Bug 84777 - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails

Changes

Andres Gomez (1):

  • i965/brw_reg: struct constructor now needs explicit negate and abs values.

Ben Widawsky (1):

  • i965/gs: Avoid DW * DW mul

Dave Airlie (1):

  • r600g: only init GS_VERT_ITEMSIZE on r600

Emil Velikov (3):

  • docs: Add sha256 sums for the 10.3.5 release
  • Revert “glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)”
  • Update version to 10.3.6

Ian Romanick (2):

  • linker: Wrap access of producer_var with a NULL check
  • linker: Assign varying locations geometry shader inputs for SSO

Ilia Mirkin (3):

  • util/primconvert: pass index bias through
  • util/primconvert: support instanced rendering
  • util/primconvert: take ib offset into account

José Fonseca (1):

  • util/primconvert: Avoid point arithmetic; apply offset on all cases.

Marek Olšák (1):

  • docs/relnotes: document the removal of GALLIUM_MSAA

Mario Kleiner (4):

  • glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
  • glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
  • glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
  • glx/dri3: Don’t fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)

Maxence Le Doré (1):

  • glsl: Add gl_MaxViewports to available builtin constants

Tom Stellard (1):

  • radeonsi: Program RASTER_CONFIG for harvested GPUs v5