Mesa 11.0.1 Release Notes / September 26, 2015

Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.

Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.1. OpenGL 4.1 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867  mesa-11.0.1.tar.gz
43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6  mesa-11.0.1.tar.xz

New features

None

Bug fixes

This list is likely incomplete.

  • Bug 38109 - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
  • Bug 91114 - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
  • Bug 91716 - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB
  • Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
  • Bug 92009 - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails

Changes

Antia Puentes (2):

  • i965/vec4: Fix saturation errors when coalescing registers
  • i965/vec4_nir: Load constants as integers

Anuj Phogat (1):

  • meta: Abort meta pbo path if TexSubImage need signed unsigned conversion

Emil Velikov (2):

  • docs: add sha256 checksums for 11.0.0
  • Update version to 11.0.1

Iago Toral Quiroga (1):

  • mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.

Ian Romanick (5):

  • t_dd_dmatmp: Make “count” actually be the count
  • t_dd_dmatmp: Clean up improper code formatting from previous patch
  • t_dd_dmatmp: Use ‘& 3’ instead of ‘% 4’ everywhere
  • t_dd_dmatmp: Pull out common ‘count -= count & 3’ code
  • t_dd_dmatmp: Use addition instead of subtraction in loop bounds

Ilia Mirkin (6):

  • st/mesa: avoid integer overflows with buffers >= 512MB
  • nv50, nvc0: fix max texture buffer size to 128M elements
  • freedreno/a3xx: fix blending of L8 format
  • nv50,nvc0: detect underlying resource changes and update tic
  • nv50,nvc0: flush texture cache in presence of coherent bufs
  • radeonsi: load fmask ptr relative to the resources array

Jason Ekstrand (2):

  • nir: Fix a bunch of ralloc parenting errors
  • i965/vec4: Don’t reswizzle hardware registers

Jeremy Huddleston (1):

  • configure.ac: Add support to enable read-only text segment on x86.

Ray Strode (1):

  • gbm: convert gbm bo format to fourcc format on dma-buf import

Tapani Pälli (2):

  • mesa: fix errors when reading depth with glReadPixels
  • i965: fix textureGrad for cubemaps

Ulrich Weigand (1):

  • mesa: Fix texture compression on big-endian systems