Mesa 10.5.6 Release Notes / May 23, 2015¶
Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
New features¶
None
Bug fixes¶
This list is likely incomplete.
Changes¶
Alex Deucher (1):
- radeonsi: add new bonaire pci id
Axel Davy (2):
- egl/wayland: properly destroy wayland objects
- glx/dri3: Add additional check for gpu offloading case
Emil Velikov (4):
- docs: Add sha256 sums for the 10.5.5 release
- egl/main: fix EGL_KHR_get_all_proc_addresses
- targets/osmesa: drop the -module tag from LDFLAGS
- Update version to 10.5.6
Francisco Jerez (4):
- clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.
- clover: Wrap event::_status in a method to prevent unlocked access.
- clover: Implement locking of the wait_count, _chain and _status members of event.
- i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().
Fredrik Höglund (2):
- main: Require that the texture exists in framebuffer_texture
- mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
Ilia Mirkin (7):
- nv50/ir: only propagate saturate up if some actual folding took place
- nv50: keep track of PGRAPH state in nv50_screen
- nvc0: keep track of PGRAPH state in nvc0_screen
- nvc0: reset the instanced elements state when doing blit using 3d engine
- nv50/ir: only enable mul saturate on G200+
- st/mesa: make sure to create a “clean” bool when doing i2b
- nvc0: switch mechanism for shader eviction to be a while loop
Jeremy Huddleston Sequoia (2):
- swrast: Build fix for darwin
- darwin: Fix install name of libOSMesa
Laura Ekstrand (2):
- main: Fix an error generated by FramebufferTexture
- main: Complete error conditions for glInvalidate*Framebuffer.
Marta Lofstedt (1):
- main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
Rob Clark (2):
- freedreno: enable a306
- freedreno: fix bug in tile/slot calculation
Roland Scheidegger (1):
- draw: (trivial) fix out-of-bounds vector initialization
Tim Rowley (1):
- mesa: fix shininess check for ffvertex_prog v2
Tom Stellard (2):
- clover: Add a mutex to guard queue::queued_events
- clover: Fix a bug with multi-threaded events v2