Coding Style¶
Mesa is over 20 years old and the coding style has evolved over time. Some old parts use a style that’s a bit out of date. Different sections of mesa can use different coding style as set in the local EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file. Alternatively the following is applicable. If the guidelines below don’t cover something, try following the format of existing, neighboring code.
Basic formatting guidelines
3-space indentation, no tabs.
Limit lines to 78 or fewer characters. The idea is to prevent line wrapping in 80-column editors and terminals. There are exceptions, such as if you’re defining a large, static table of information.
Opening braces go on the same line as the if/for/while statement. For example:
if (condition) { foo; } else { bar; }
Put a space before/after operators. For example,
a = b + c;
and nota=b+c;
This GNU indent command generally does the right thing for formatting:
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
Use comments wherever you think it would be helpful for other developers. Several specific cases and style examples follow. Note that we roughly follow Doxygen conventions. Single-line comments:
/* null-out pointer to prevent dangling reference below */ bufferObj = NULL;
Or,
bufferObj = NULL; /* prevent dangling reference below */
Multi-line comment:
/* If this is a new buffer object id, or one which was generated but * never used before, allocate a buffer object now. */
We try to quote the OpenGL specification where prudent:
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says: * * "An INVALID_OPERATION error is generated for any of the following * conditions: * * * is zero." * * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec * (30.10.2014) also says this, so it's no longer allowed for desktop GL, * either. */
Function comment example:
/** * Create and initialize a new buffer object. Called via the * ctx->Driver.CreateObject() driver callback function. * \param name integer name of the object * \param type one of GL_FOO, GL_BAR, etc. * \return pointer to new object or NULL if error */ struct gl_object * _mesa_create_object(GLuint name, GLenum type) { /* function body */ }
Put the function return type and qualifiers on one line and the function name and parameters on the next, as seen above. This makes it easy to use
grep ^function_name dir/*
to find function definitions. Also, the opening brace goes on the next line by itself (see above.)Function names follow various conventions depending on the type of function:
glFooBar() - a public GL entry point (in glapi_dispatch.c) _mesa_FooBar() - the internal immediate mode function save_FooBar() - retained mode (display list) function in dlist.c foo_bar() - a static (private) function _mesa_foo_bar() - an internal non-static Mesa function
Constants, macros and enum names are
ALL_UPPERCASE
, with _ between words.Mesa usually uses camel case for local variables (Ex:
localVarname
) while gallium typically uses underscores (Ex:local_var_name
).Global variables are almost never used because Mesa should be thread-safe.
Booleans. Places that are not directly visible to the GL API should prefer the use of
bool
,true
, andfalse
overGLboolean
,GL_TRUE
, andGL_FALSE
. In C code, this may mean that#include <stdbool.h>
needs to be added. Thetry_emit_*
methods insrc/mesa/program/ir_to_mesa.cpp
andsrc/mesa/state_tracker/st_glsl_to_tgsi.cpp
can serve as examples.