Off-screen Rendering '''''''''''''''''''' Mesa's off-screen interface is used for rendering into user-allocated memory without any sort of window system or operating system dependencies. That is, the ``GL_FRONT`` colorbuffer is actually a buffer in main memory, rather than a window on your display. The OSMesa API provides three basic functions for making off-screen renderings: ``OSMesaCreateContext()``, ``OSMesaMakeCurrent()``, and ``OSMesaDestroyContext()``. See the ``Mesa/include/GL/osmesa.h`` header for more information about the API functions. The OSMesa interface may be used with any of three software renderers: #. llvmpipe - this is the high-performance Gallium LLVM driver #. softpipe - this it the reference Gallium software driver #. swrast - this is the legacy Mesa software rasterizer There are several examples of OSMesa in the mesa/demos repository. Building OSMesa =============== Configure and build Mesa with something like: .. code-block:: bash configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast make Make sure you have LLVM installed first if you want to use the llvmpipe driver. When the build is complete you should find: :: lib/libOSMesa.so (swrast-based OSMesa) lib/gallium/libOSMsea.so (gallium-based OSMesa) Set your ``LD_LIBRARY_PATH`` to point to one directory or the other to select the library you want to use. When you link your application, link with ``-lOSMesa``.