Mesa 8.0.3 Release Notes / May 18, 2012 ======================================= Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release. Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by glGetString(GL\_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.0. See the `Compiling/Installing page <../install.html>`__ for prerequisites for DRI hardware acceleration. MD5 checksums ------------- :: b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - `Bug 28138 `__ - [G45] Regnum Online, sparkling in in-game rendering - `Bug 30102 `__ - glean depthStencil test fails BadLength with indirect non-swrast rendering - `Bug 40361 `__ - Glitches on X3100 after upgrade to 7.11 - `Bug 41152 `__ - [glsl] Shader backend in Regnum Online does not work - `Bug 41216 `__ - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails - `Bug 41372 `__ - i830\_state.c PBO crash - `Bug 41495 `__ - i830: intel\_get\_vb\_max / intel\_batchbuffer\_space mismatch. - `Bug 44701 `__ - Regnum online textures flickering - `Bug 44961 `__ - [bisected i965] oglc sRGB(Mipmap.1D\_textures) regressed - `Bug 44970 `__ - [i965]oglc max\_values(negative.textureSize.textureCube) segfaults - `Bug 45214 `__ - Textures disappearing or missing in RegnumOnline OpenGL game - `Bug 45558 `__ - cannot render on a drawable of size equal the max framebuffer size - `Bug 45921 `__ - [r300g, bisected] Multiple piglit regressions after glsl\_to\_tgsi changes - `Bug 46303 `__ - [SNB] segfault in intel\_miptree\_release() - `Bug 46739 `__ - [snb-m-gt2+] compiz crashed with SIGSEGV in intel\_miptree\_release() - `Bug 46834 `__ - small performance when playing flightgear (swrast fallback through GTT mapping) - `Bug 47126 `__ - tests/fbo/fbo-array.c:109: create\_array\_fbo: Assertion \`glGetError() == 0' failed. - `Bug 48218 `__ - brw\_fs\_schedule\_instructions.cpp segfault due to accessing not allocated last\_mrf\_write[16] - `Bug 48545 `__ - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering) - `Bug 49124 `__ - swrast/s\_texfetch.c:1156: set\_fetch\_functions: Assertion \`texImage->FetchTexel' failed. Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-8.0.2..mesa-8.0.3 Alban Browaeys (1): - dri/i915: Fix off-by-one in i830 clip region size. Alex Deucher (2): - r200: fix fog coordinate emit - radeon: fix fog coordinate emit Alexander von Gluck (4): - llvmpipe: fix symbol conflict on Haiku - svga: fix typedef conflicts on Haiku - mesa: Don't use newlocale on Haiku - glsl: Don't use newlocale on Haiku Anuj Phogat (4): - mesa: fix issues with texture border and array textures - mesa: Fix valid texture target test in \_mesa\_GetTexLevelParameteriv() - mesa: Fix the cause of piglit test fbo-array failure - intel: Fix a case when mapping large texture fails Brian Paul (17): - mesa: add a couple fast-paths to fast\_read\_rgba\_pixels\_memcpy() - mesa/gdi: remove wmesa\_set\_renderbuffer\_funcs() function - mesa/gdi: remove clear\_color() function - mesa: bump version to 8.0.2 in configs/default - swrast: include s\_fragprog.h to silence warnings - mesa: remove LSB-first pixel packing check in glReadPixels - mesa: fix error in \_mesa\_format\_matches\_format\_and\_type() for RGB888 - mesa: add BGR888 code in \_mesa\_format\_matches\_format\_and\_type() - vbo: fix node\_attrsz[] usage in vbo\_bind\_vertex\_list() - mesa: add missing texture integer test in glTexSubImage() - mesa: add missing return after \_mesa\_error() in update\_array() - glsl: propagate MaxUnrollIterations to the optimizer's loop unroller - st/mesa: set MaxUnrollIterations = 255 - st/mesa: no-op glCopyPixels if source region is out of bounds - mesa: do more teximage error checking for generic compressed formats - mesa: fix/add error check in \_mesa\_ColorMaterial() - mesa: fix glMaterial / dlist bug Chad Versace (3): - glsl: Fix Android build - main: Fix memory leak in \_mesa\_make\_extension\_string() - intel: Disable ARB\_framebuffer\_object in ES contexts Chris Wilson (1): - i830: Compute initial number of vertices from remaining batch space Dave Airlie (4): - mesa/format\_unpack: add LUMINANCE 8/16 UINT/INT - glx/drisw: avoid segfaults when we fail to get visual - drisw: fix image stride calculation for 16-bit. - intel: fix TFP at 16-bpp Dylan Noblesmith (7): - intel: fix null dereference processing HiZ buffer - util: fix undefined behavior - util: fix uninitialized table - egl: fix uninitialized values - st/vega: fix uninitialized values - egl-static: fix printf warning - i965: fix typo Eric Anholt (19): - i965/fs: Jump from discard statements to the end of the program when done. - intel: Fix rendering from textures after RenderTexture(). - mesa: Fix handling of glCopyBufferSubData() for src == dst. - i965/fs: Move GL\_CLAMP handling to coordinate setup. - i965/fs: Implement GL\_CLAMP behavior on texture rectangles on gen6+. - mesa: Fix push/pop of multisample coverage invert. - mesa: Include the multisample enables under GL\_MULTISAMPLE\_BIT attrib as well. - mesa: Fix display list handling for GL\_ARB\_draw\_instanced. - mesa: Fix display lists for draw\_elements\_base\_vertex with draw\_instanced. - mesa: Add missing error check for first < 0 in glDrawArraysInstanced(). - i915: Fix piglit fbo-nodepth-test on i830. - intel: Return success when asked to allocate a 0-width/height renderbuffer. - mesa: Throw error on glGetActiveUniform inside Begin/End. - i965/vs: Fix up swizzle for dereference\_array of matrices. - glsl: Fix indentation of switch code. - glsl: Let the constructor figure out the types of switch-related expressions. - glsl: Reject non-scalar switch expressions. - glsl: Fix assertion failure on handling switch on uint expressions. - mesa: Check for framebuffer completeness before looking at the rb. Eugeni Dodonov (1): - intel: add PCI IDs for Ivy Bridge GT2 server variant Han Shen(沈涵) (1): - bin/mklib: remove '-m32' for arm linux Ian Romanick (1): - mesa: Bump version number to 8.0.3 Jakob Bornecrantz (1): - docs: Add 8.0.2 md5sums Jeremy Huddleston (7): - darwin: Eliminate a pthread mutex leak - darwin: Fix an error message - darwin: Make reported errors more user-friendly - darwin: Use ASL for logging - darwin: Unlock our mutex before destroying it - darwin: Eliminate a possible race condition while destroying a surface - darwin: Address a build failure on Leopard and earlier OS versions Jon TURNEY (1): - Have \_\_glImageSize handle format GL\_DEPTH\_STENCIL\_NV the same way as the server does Jonas Maebe (2): - glapi: Correct size of allocated \_glapi\_table struct - apple: Fix a use after free Jordan Justen (1): - mesa: Add primitive restart support to glArrayElement Kenneth Graunke (12): - i965: Actually upload sampler state pointers for the VS unit on Gen6. - i965/fs: Fix FB writes that tried to use the non-existent m16 register. - vbo: Remove pedantic warning about 'end' beind out of bounds. - vbo: Ignore invalid element ranges which are outside VBO bounds. - vbo: Rework checking of 'end' against \_MaxElement. - vbo: Eliminate short-circuiting in invalid-start case. - i965: Fix GPU hangs in the dummy fragment shader. - i965: Make the dummy fragment shader work in SIMD16 mode. - drirc: Add force\_glsl\_extensions\_warn workaround for Unigine Heaven. - i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7. - intel: Remove pointless software fallback for glBitmap on Gen6. - glsl: Fix broken constant expression handling for <, <=, >, and >=. Kurt Roeckx (2): - i915: Compute maximum number of verts using the actual batchbuffer size. - i915: Fix i830 polygon stipple from PBOs. Marek Olšák (5): - r300g/swtcl: don't print an error when getting ClipVertex - r300g/swtcl: don't enter u\_vbuf\_mgr - r300g/swtcl: don't expose shader subroutine support - r300g/swtcl: fix polygon offset - r300g/swtcl: fix crash when back color is present in vertex shader Mathias Fröhlich (1): - glsl: Avoid excessive loop unrolling. Matt Turner (1): - Remove -ffast-math from default CFLAGS Paul Berry (1): - i915: Initialize swrast\_texture\_image structure fields. Roland Scheidegger (1): - mesa: check\_index\_bounds off-by-one fix Tom Stellard (2): - r300/compiler: Clear loop registers in vertex shaders w/o loops - r300/compiler: Copy all instruction attributes during local transfoms Vinson Lee (5): - mesa: Fix memory leak in \_mesa\_get\_uniform\_location. - linker: Fix memory leak in count\_uniform\_size::visit\_field. - swrast: Fix memory leaks in blit\_linear. - ir\_to\_mesa: Fix uninitialized member in add\_uniform\_to\_shader. - mesa: Fix memory leak in generate\_mipmap\_compressed. Yuanhan Liu (2): - i915: set SPRITE\_POINT\_ENABLE bit correctly - i965: fix wrong cube/3D texture layout