Mesa 17.2.8 Release Notes / December 22, 2017 ============================================= Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) / glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz New features ------------ None Bug fixes --------- - `Bug 102710 `__ - vkCmdBlitImage with arrayLayers > 1 fails - `Bug 103007 `__ - [OpenGL CTS] [HSW] KHR-GL45.gpu\_shader\_fp64.fp64.max\_uniform\_components fails - `Bug 103544 `__ - Graphical glitches r600 in game this war of mine linux native - `Bug 103579 `__ - Vertex shader causes compiler to crash in SPIRV-to-NIR Changes ------- Andres Gomez (6): - cherry-ignore: swr: Fix KNOB\_MAX\_WORKER\_THREADS thread creation override. - cherry-ignore: added 17.3 nominations. - cherry-ignore: radv: port merge tess info from anv - cherry-ignore: main: Clear shader program data whenever ProgramBinary is called - cherry-ignore: r600: set DX10\_CLAMP for compute shader too - Update version to 17.2.8 Bas Nieuwenhuizen (2): - spirv: Fix loading an entire block at once. - radv: Fix multi-layer blits. Brian Paul (2): - xlib: call \_mesa\_warning() instead of fprintf() - gallium/aux: include nr\_samples in util\_resource\_size() computation Emil Velikov (1): - docs: add sha256 checksums for 17.2.7 Iago Toral Quiroga (1): - i965/vec4: use a temp register to compute offsets for pull loads Leo Liu (1): - radeon/vce: move destroy command before feedback command Matt Turner (2): - util: Assume little endian in the absence of platform-specific handling - util: Add a SHA1 unit test program Roland Scheidegger (2): - r600: use min\_dx10/max\_dx10 instead of min/max - r600: use DX10\_CLAMP bit in shader setup