Mesa 11.2.0 Release Notes / 4 April 2016 ======================================== Mesa 11.2.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 11.2.1. Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) / glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz 1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz New features ------------ Note: some of the new features are only available with certain drivers. - GL\_ARB\_arrays\_of\_arrays on all gallium drivers that provide GLSL 1.30 - GL\_ARB\_base\_instance on freedreno/a4xx - GL\_ARB\_compute\_shader on i965 - GL\_ARB\_copy\_image on r600 - GL\_ARB\_indirect\_parameters on nvc0 - GL\_ARB\_query\_buffer\_object on nvc0 - GL\_ARB\_shader\_atomic\_counters on nvc0 - GL\_ARB\_shader\_draw\_parameters on i965, nvc0 - GL\_ARB\_shader\_storage\_buffer\_object on nvc0 - GL\_ARB\_tessellation\_shader on i965 and r600 (evergreen/cayman only) - GL\_ARB\_texture\_buffer\_object\_rgb32 on freedreno/a4xx - GL\_ARB\_texture\_buffer\_range on freedreno/a4xx - GL\_ARB\_texture\_query\_lod on freedreno/a4xx - GL\_ARB\_texture\_rgb10\_a2ui on freedreno/a4xx - GL\_ARB\_texture\_view on freedreno/a4xx - GL\_ARB\_vertex\_type\_10f\_11f\_11f\_rev on freedreno/a4xx - GL\_KHR\_texture\_compression\_astc\_ldr on freedreno/a4xx - GL\_AMD\_performance\_monitor on radeonsi (CIK+ only) - GL\_ATI\_meminfo on r600, radeonsi - GL\_NVX\_gpu\_memory\_info on r600, radeonsi - New OSMesaCreateContextAttribs() function (for creating core profile contexts) Bug fixes --------- - `Bug 27512 `__ - Illegal instruction \_mesa\_x86\_64\_transform\_points4\_general - `Bug 75165 `__ - compute.c:464:49: error: function definition is not allowed here - `Bug 79783 `__ - Distorted output in obs-studio where other vendors "work" - `Bug 89330 `__ - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression - `Bug 89969 `__ - nouveau: add support for chunk decoding in order to support vaapi (st/va) - `Bug 90348 `__ - Spilling failure of b96 merged value - `Bug 91526 `__ - World of Warcraft (on Wine) has UI corruption with nouveau - `Bug 91596 `__ - EGL\_KHR\_gl\_colorspace (v2) causes problem with Android-x86 GUI - `Bug 91806 `__ - configure does not test whether assembler supports sse4.1 - `Bug 91927 `__ - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade - `Bug 92193 `__ - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed\_astc\_texture.compressed\_astc\_texture fails - `Bug 92229 `__ - [APITRACE] SOMA have serious graphical errors - `Bug 92233 `__ - Unigine Heaven 4.0 silhuette run - `Bug 92363 `__ - [BSW/BDW] ogles1conform Gets test fails - `Bug 92438 `__ - Segfault in pushbuf\_kref when running the android emulator (qemu) on nv50 - `Bug 92589 `__ - [BDW BSW SKL CTS] ES31-CTS.texture\_gather.\* GPU\_HANG - `Bug 92595 `__ - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader\_bitfield\_operation.\* tests - `Bug 92609 `__ - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails - `Bug 92687 `__ - Add support for ARB\_internalformat\_query2 - `Bug 92706 `__ - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA - `Bug 92709 `__ - "LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main" when starting race in stuntrally - `Bug 92743 `__ - Centroid shouldn't have to match between the FS and the VS - `Bug 92759 `__ - [Regression, bisected] Visuals without alpha bits are not sRGB-capable - `Bug 92849 `__ - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader\_test fails - `Bug 92909 `__ - Offset/alignment issue with layout std140 and vec3 - `Bug 93004 `__ - Guild Wars 2 crash on nouveau DX11 cards - `Bug 93048 `__ - [CTS regression] mesa af2723 breaks GL Conformance for debug extension - `Bug 93063 `__ - drm\_helper.h:227:1: error: static declaration of ‘pipe\_virgl\_create\_screen’ follows non-static declaration - `Bug 93091 `__ - [opencl] segfault when running any opencl programs (like clinfo) - `Bug 93092 `__ - lp\_test\_format regression - `Bug 93126 `__ - wrongly claim supporting GL\_EXT\_texture\_rg - `Bug 93180 `__ - [regression] arb\_separate\_shader\_objects.active sampler conflict fails - `Bug 93189 `__ - "./util/u\_inlines.h", line 83: operands have incompatible types: void ":" int - `Bug 93215 `__ - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail - `Bug 93235 `__ - [regression] dispatch sanity broken by GetPointerv - `Bug 93257 `__ - [SKL, bisected] ASTC dEQP tests segfault - `Bug 93264 `__ - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder. - `Bug 93266 `__ - gl\_arb\_shading\_language\_420pack does not allow binding of image variables - `Bug 93300 `__ - Two Worlds 2 renders water incorrectly - `Bug 93312 `__ - [SKL][GLES 3.1 CTS] ES31-CTS.layout\_binding\* GPU\_HANG - `Bug 93320 `__ - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex\_attrib\_binding.advanced-bindingUpdate fail - `Bug 93322 `__ - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute\_shader.resource-ubo fail - `Bug 93323 `__ - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader\_image\_load\_store.basic-allTargets-store-fs fail - `Bug 93325 `__ - [HSW,BDW,SKL]ES31-CTS.explicit\_uniform\_location.uniform-loc-\* 2 tests fail - `Bug 93339 `__ - glLinkProgram() should fail when a varying is never written to in a previous stage - `Bug 93348 `__ - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute\_shader.\* segfault - `Bug 93358 `__ - [HSW] Unreal Elemental demo - assertion error in copy\_image\_with\_blitter - `Bug 93387 `__ - inverse() shouldn’t be exposed in GLSL 1.20 and 1.30 - `Bug 93388 `__ - [i965, regression, bisection] MESA\_FORMAT\_B8G8R8X8\_SRGB changes break kwin - `Bug 93407 `__ - [SKL][GLES 3.1 CTS]ES31-CTS.compute\_shader.resources-texture fail - `Bug 93410 `__ - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader\_image\_load\_store.negative-linkErrors fail - `Bug 93418 `__ - Geometry Shaders output wrong vertices on Sandy Bridge - `Bug 93426 `__ - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer\_objects.buffer\_object,s - `Bug 93524 `__ - Clover doesn't build - `Bug 93526 `__ - GfxBench 4 tessellation demos misrender - `Bug 93532 `__ - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute\_shader.\*. Regression, bisected. - `Bug 93540 `__ - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks) - `Bug 93560 `__ - opt\_combine\_constants failing fabsf(reg->f) == table.imm[i].val assertion - `Bug 93599 `__ - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver - `Bug 93648 `__ - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace) - `Bug 93650 `__ - GL\_ARB\_separate\_shader\_objects is buggy (PCSX2) - `Bug 93667 `__ - Crash in eglCreateImageKHR with huge texture size - `Bug 93696 `__ - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit\_uniform\_location.uniform-loc-mix-with-implicit-max-\* fail - `Bug 93700 `__ - [SKL, regression] deqp-gles2.functional.texture.completeness - `Bug 93717 `__ - Meta mipmap generation can corrupt texture state - `Bug 93722 `__ - Segfault when compiling shader with a subroutine that takes a parameter - `Bug 93725 `__ - [HSW, regression, bisected] ES31-CTS.texture\_gather.\*depth\* - `Bug 93731 `__ - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location - `Bug 93761 `__ - A conditional discard in a fragment shader causes no depth writing at all - `Bug 93790 `__ - [HSW] Use after free with compute programs - `Bug 93792 `__ - [HSW] intel\_mipmap\_tree.c:1325: intel\_miptree\_copy\_slice: Assertion \`src\_mt->format == dst\_mt->format - `Bug 93813 `__ - Incorrect viewport range when GL\_CLIP\_ORIGIN is GL\_UPPER\_LEFT - `Bug 93840 `__ - [i965] Alien: Isolation fails with GL\_ARB\_compute\_shader enabled - `Bug 93862 `__ - [Bisected] "drm/amdgpu: fix amdgpu\_bo\_pin\_restricted VRAM placing v2" is bad - `Bug 93878 `__ - [llvmpipe][softpipe] piglit arb\_gpu\_shader\_fp64-double-gettransformfeedbackvarying regression - `Bug 93957 `__ - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error) - `Bug 93961 `__ - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl\_drm\_winsys\_create' - `Bug 93962 `__ - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts - `Bug 93989 `__ - build: flex-2.5.39 seems to be failing for glsl\_lexer.ll - `Bug 94016 `__ - make check MesaExtensionsTest.AlphabeticallySorted regression - `Bug 94019 `__ - [bisected] 3D acceleration broken with gallium/radeon: just get num\_tile\_pipes from the winsys - `Bug 94050 `__ - test\_vec4\_register\_coalesce regression - `Bug 94073 `__ - Miscompilation of abs\_vec3\_vert\_xvary\_ref.vert in WebGL conformance - `Bug 94081 `__ - [HSW] compute shader shared var + atomic op = fail - `Bug 94088 `__ - [llvmpipe] SIGFPE pthread\_barrier\_destroy.c:40 - `Bug 94091 `__ - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array - `Bug 94100 `__ - [HSW] compute indirect dispatch with 0 work groups causes gpu hang - `Bug 94134 `__ - [regression] piglit.spec.arb\_texture\_view.sampling-2d-array-as-2d-layer assertion - `Bug 94139 `__ - [regression, HSW, IVB] piglit.spec.arb\_compute\_shader.minmax - `Bug 94150 `__ - UE4 Suntemple rendering errors - `Bug 94186 `__ - Crash when launching glxinfo and World of Warcraft with RV790 - `Bug 94188 `__ - define (or undef) defined behaves stupidly - `Bug 94193 `__ - [llvmpipe] Line antialiasing looks different when GL\_LINE\_STIPPLE is enabled with pattern 0xffff - `Bug 94199 `__ - Shader abort/crash - `Bug 94253 `__ - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression - `Bug 94254 `__ - [llvmpipe] [softpipe] piglit read-front regression - `Bug 94257 `__ - [softpipe] piglit glx-copy-sub-buffer regression - `Bug 94274 `__ - [swrast] piglit arb\_occlusion\_query2-render regression - `Bug 94284 `__ - [radeonsi] outlast segfault on start - `Bug 94388 `__ - r600\_blit.c:281: r600\_decompress\_depth\_textures: Assertion \`tex->is\_depth && !tex->is\_flushing\_texture' failed. - `Bug 94412 `__ - Trine 3 misrender - `Bug 94481 `__ - softpipe - access violation in img\_filter\_2d\_nearest - `Bug 94524 `__ - Wrong gl\_TessLevelOuter interpretation for isolines - `Bug 94595 `__ - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly Changes ------- Microsoft Visual Studio 2013 or later is now required for building on Windows. Previously, Visual Studio 2008 and later were supported.