Mesa 10.3.7 Release Notes / January 12, 2015 ============================================ Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release. Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) / glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz 43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2 d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 85529 `__ - Surfaces not drawn in Unvanquished - `Bug 87619 `__ - Changes to state such as render targets change fragment shader without marking it dirty. Changes ------- Chad Versace (2): - i965: Use safer pointer arithmetic in intel\_texsubimage\_tiled\_memcpy() - i965: Use safer pointer arithmetic in gather\_oa\_results() Emil Velikov (2): - docs: Add sha256 sums for the 10.3.6 release - Update version to 10.3.7 Ilia Mirkin (2): - nv50,nvc0: set vertex id base to index\_bias - nv50/ir: fix texture offsets in release builds Kenneth Graunke (2): - i965: Add missing BRW\_NEW\_\*\_PROG\_DATA to texture/renderbuffer atoms. - i965: Fix start/base\_vertex\_location for >1 prims but !BRW\_NEW\_VERTICES. Marek Olšák (3): - glsl\_to\_tgsi: fix a bug in copy propagation - vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays - st/mesa: fix GL\_PRIMITIVE\_RESTART\_FIXED\_INDEX Michel Dänzer (1): - radeonsi: Don't modify PA\_SC\_RASTER\_CONFIG register value if rb\_mask == 0