Mesa 10.0.4 Release Notes / (March 12, 2014)
============================================

Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
release.

Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL\_VERSION) or glGetIntegerv(GL\_MAJOR\_VERSION) /
glGetIntegerv(GL\_MINOR\_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts not supported.

MD5 checksums
-------------

::

    5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
    8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
    da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip

New features
------------

None

Bug fixes
---------

This list is likely incomplete.

-  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
   Metro: Last Light rendering issues
-  `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
   Missing trees in flightgear 2.12.1 with mesa 10.0.1
-  `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
   Segfault in st\_finalize\_texture with Texture Buffer
-  `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
   main/shaderapi.c:407: detach\_shader: Assertion
   \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
   0x8B30' failed.

Changes
-------

The full set of changes can be viewed by using the following git
command:

::

      git log mesa-10.0.3..mesa-10.0.4

Anuj Phogat (4):

-  mesa: Generate correct error code in glDrawBuffers()
-  mesa: Add GL\_TEXTURE\_CUBE\_MAP\_ARRAY to
   legal\_get\_tex\_level\_parameter\_target()
-  glsl: Fix condition to generate shader link error
-  i965: Fix the region's pitch condition to use blitter

Brian Paul (8):

-  r200: move driContextSetFlags(ctx) call after ctx var is initialized
-  radeon: move driContextSetFlags(ctx) call after ctx var is
   initialized
-  gallium/auxiliary/indices: replace free() with FREE()
-  draw: fix incorrect color of flat-shaded clipped lines
-  st/mesa: avoid sw fallback for getting/decompressing textures
-  mesa: update assertion in detach\_shader() for geom shaders
-  mesa: do depth/stencil format conversion in glGetTexImage
-  softpipe: use 64-bit arithmetic in softpipe\_resource\_layout()

Carl Worth (4):

-  docs: Add md5sums for 10.0.3 release
-  main: Avoid double-free of shader Label
-  get-pick-list: Update to only find patches nominated for the 10.0
   branch
-  Update version to 10.0.4

Chris Forbes (1):

-  i965: Validate (and resolve) all the bound textures.

Christian König (1):

-  radeon/uvd: fix feedback buffer handling v2

Daniel Kurtz (1):

-  glsl: Add locking to builtin\_builder singleton

Emil Velikov (3):

-  dri/nouveau: Pass the API into \_mesa\_initialize\_context
-  nv50: correctly calculate the number of vertical blocks during
   transfer map
-  dri/i9\*5: correctly calculate the amount of system memory

Fredrik Höglund (3):

-  mesa: Preserve the NewArrays state when copying a VAO
-  glx: Fix the default values for GLXFBConfig attributes
-  glx: Fix the GLXFBConfig attrib sort priorities

Hans (2):

-  util: don't define isfinite(), isnan() for MSVC >= 1800
-  mesa: don't define c99 math functions for MSVC >= 1800

Ian Romanick (6):

-  meta: Release resources used by decompress\_texture\_image
-  meta: Release resources used by \_mesa\_meta\_DrawPixels
-  meta: Fallback to software for GetTexImage of compressed
   GL\_TEXTURE\_CUBE\_MAP\_ARRAY
-  meta: Consistenly use non-Apple VAO functions
-  glcpp: Only warn for macro names containing \_\_
-  glsl: Only warn for macro names containing \_\_

Ilia Mirkin (3):

-  nv30: report 8 maximum inputs
-  nouveau/video: make sure that firmware is present when checking caps
-  nouveau: fix chipset checks for nv1a by using the oclass instead

Julien Cristau (1):

-  glx/dri2: fix build failure on HURD

Kenneth Graunke (2):

-  glsl: Don't lose precision qualifiers when encountering "centroid".
-  i965: Create a hardware context before initializing state module.

Kusanagi Kouichi (1):

-  targets/vdpau: Always use c++ to link

Marek Olšák (1):

-  st/mesa: fix crash when a shader uses a TBO and it's not bound

Matt Turner (1):

-  glsl: Initialize ubo\_binding\_mask flags to zero.

Paul Berry (2):

-  glsl: Make condition\_to\_hir() callable from outside
   ast\_iteration\_statement.
-  glsl: Fix continue statements in do-while loops.

Tom Stellard (1):

-  r600g/compute: PIPE\_CAP\_COMPUTE should be false for pre-evergreen
   GPUs

Topi Pohjolainen (1):

-  i965/blorp: do not use unnecessary hw-blending support