Mesa EGL ======== The current version of EGL in Mesa implements EGL 1.4. More information about EGL can be found at https://www.khronos.org/egl/. The Mesa's implementation of EGL uses a driver architecture. The main library (``libEGL``) is window system neutral. It provides the EGL API entry points and helper functions for use by the drivers. Drivers are dynamically loaded by the main library and most of the EGL API calls are directly dispatched to the drivers. The driver in use decides the window system to support. Build EGL --------- #. Run ``configure`` with the desired client APIs and enable the driver for your hardware. For example .. code-block:: bash $ ./configure --enable-gles1 --enable-gles2 \ --with-dri-drivers=... \ --with-gallium-drivers=... The main library and OpenGL is enabled by default. The first two options above enables `OpenGL ES 1.x and 2.x `__. The last two options enables the listed classic and Gallium drivers respectively. #. Build and install Mesa as usual. In the given example, it will build and install ``libEGL``, ``libGL``, ``libGLESv1_CM``, ``libGLESv2``, and one or more EGL drivers. Configure Options ~~~~~~~~~~~~~~~~~ There are several options that control the build of EGL at configuration time ``--enable-egl`` By default, EGL is enabled. When disabled, the main library and the drivers will not be built. ``--with-egl-driver-dir`` The directory EGL drivers should be installed to. If not specified, EGL drivers will be installed to ``${libdir}/egl``. ``--with-platforms`` List the platforms (window systems) to support. Its argument is a comma separated string such as ``--with-platforms=x11,drm``. It decides the platforms a driver may support. The first listed platform is also used by the main library to decide the native platform. The available platforms are ``x11``, ``drm``, ``wayland``, ``surfaceless``, ``android``, and ``haiku``. The ``android`` platform can either be built as a system component, part of AOSP, using ``Android.mk`` files, or cross-compiled using appropriate ``configure`` options. The ``haiku`` platform can only be built with SCons. Unless for special needs, the build system should select the right platforms automatically. ``--enable-gles1`` .. See --enable-gles2 ``--enable-gles2`` These options enable OpenGL ES support in OpenGL. The result is one big internal library that supports multiple APIs. ``--enable-shared-glapi`` By default, ``libGL`` has its own copy of ``libglapi``. This options makes ``libGL`` use the shared ``libglapi``. This is required if applications mix OpenGL and OpenGL ES. Use EGL ------- Demos ~~~~~ There are demos for the client APIs supported by EGL. They can be found in mesa/demos repository. Environment Variables ~~~~~~~~~~~~~~~~~~~~~ There are several environment variables that control the behavior of EGL at runtime ``EGL_PLATFORM`` This variable specifies the native platform. The valid values are the same as those for ``--with-platforms``. When the variable is not set, the main library uses the first platform listed in ``--with-platforms`` as the native platform. Extensions like ``EGL_MESA_drm_display`` define new functions to create displays for non-native platforms. These extensions are usually used by applications that support non-native platforms. Setting this variable is probably required only for some of the demos found in mesa/demo repository. ``EGL_LOG_LEVEL`` This changes the log level of the main library and the drivers. The valid values are: ``debug``, ``info``, ``warning``, and ``fatal``. EGL Drivers ----------- ``egl_dri2`` This driver supports both ``x11`` and ``drm`` platforms. It functions as a DRI driver loader. For ``x11`` support, it talks to the X server directly using (XCB-)DRI2 protocol. This driver can share DRI drivers with ``libGL``.